IVhorseman wrote:Because of this, I think using CP to tweak things is a dangerous path. Having both UI and CP means having two economies, and I'm pretty sure that the spirit of the rules pretty clearly states "fuck that shit."
I think players are smart enough to know that when one team has explosive rounds in all their pistols, the other team should have some kind of vague advantage that at least feels like it's about the same power level. Instead of CP, something a lot looser like "well these 4 units have 2 upgrades each, so you get 8 upgrades for your team" covers it just fine.
That's actually pretty close to the plan. The new CP aren't going to be like the current CP; they're Customization rather than Construction Points, and a lot less granular. I might just end up calling them Customizations or Mods or something and lose the whole "points" thing completely. Or even Upgrades, although it's a bad idea to start both budgets with the same letter.
So "budgeting" will be something like "I have thirty inches' worth of units with five upgrades" rather than "I have a 216.5 CP army."