Musical weaponry
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- loafofcheese
- Cannon Fodder
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Musical weaponry
So I was working on a set of Daft Punk Figs, and I thought that the best way to arm them was using dubstep guns, and then I thought, let's expand this idea to all kinds of music, and add different abilities based on the genre, the base stats would be similar to a flamethrower, and starts at a bastard or heavy size
20cp, 1d6 damage, 1d10 range, 2 firing arcs, use rating of 4
genres:
Metal: increased damage [+1], additional firing arc, causes headbanging
Electronica: Overwatch (elite); sets a trap (pun intended) that causes an minifig that enters within 1d6 inches of the wielder to rave uncontrollably.
Reggae: causes all minifigs within 1d6 to blaze it up, reducing the use cost of all weapons by 2, to a minimum of 2.
Rap: Causes spontaneous gang violence in a 1d10 area
Ska: additional attack per turn for all units within 1d4 area
Classical: +3 firing arcs, chance of summoning colette to the field
Epic War Music: 1d10 damage, chance of spawning viking raider party.
it takes 2 turns to change the type of music played, and for those 2 turns the wielder cannot move, and cannot attack.
Any criticism or comments?
20cp, 1d6 damage, 1d10 range, 2 firing arcs, use rating of 4
genres:
Metal: increased damage [+1], additional firing arc, causes headbanging
Electronica: Overwatch (elite); sets a trap (pun intended) that causes an minifig that enters within 1d6 inches of the wielder to rave uncontrollably.
Reggae: causes all minifigs within 1d6 to blaze it up, reducing the use cost of all weapons by 2, to a minimum of 2.
Rap: Causes spontaneous gang violence in a 1d10 area
Ska: additional attack per turn for all units within 1d4 area
Classical: +3 firing arcs, chance of summoning colette to the field
Epic War Music: 1d10 damage, chance of spawning viking raider party.
it takes 2 turns to change the type of music played, and for those 2 turns the wielder cannot move, and cannot attack.
Any criticism or comments?
Last edited by loafofcheese on Sat Mar 01, 2014 11:16 pm, edited 2 times in total.
Only problem with silver bullets is the price of silver.
- loafofcheese
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Re: Musical weaponry
No, the idea is that the music is the weapon, not the instrument.Maverick wrote:What about a Bes'bev ?
Only problem with silver bullets is the price of silver.
Re: Musical weaponry
But what about epic War music. 1d10 damage. Chance of spawning a norse raid.
- loafofcheese
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Re: Musical weaponry
I'll put it in.Maverick wrote:But what about epic War music. 1d10 damage. Chance of spawning a norse raid.
Only problem with silver bullets is the price of silver.
Re: Musical weaponry
I played in a game with some friends a while ago. One of them mounted a giant sub-woofer onto the back of a truck. We stated it as a blast gun.
BrikThulhu eats 1d6 minifigs each turn.
Re: Musical weaponry
how about:
Game/TV show/film theme music- chance of summoning character from aforesaid Game/TV Show/Film?
Game/TV show/film theme music- chance of summoning character from aforesaid Game/TV Show/Film?
What Mavericks sig is missing:
Silvawards 2013 wrote: Best Noob
Nominees
-Nimja
-Maverick
Winner: Maverick
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- Catastrophe Magnet
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Re: Musical weaponry
Classical should give a skill bonus, as it improves concentration.
- IVhorseman
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Re: Musical weaponry
Maybe for you. I strictly blast metal when I'm at work, and it shoots my productivity through the window.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Tzan
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Re: Musical weaponry
Shooting through the roof is generally considered good.
I would think that shooting out the window is bad.
I would think that shooting out the window is bad.
- IVhorseman
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Re: Musical weaponry
But windows provide cover!
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Silverdream
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Re: Musical weaponry
I remember reading an article that said Metal, Classical and Techno music helped students focus.IVhorseman wrote:Maybe for you. I strictly blast metal when I'm at work, and it shoots my productivity through the window.
This sig is too fucking large: show anyway
Re: Musical weaponry
Brickwars: the only tabletop wargame that allows the units to have sexual intercourse with each other, produce offspring, and then use said offspring as Size 1 Explosives.
- loafofcheese
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Re: Musical weaponry
Exactly on the money, my friend.DeltaV wrote:snip
Only problem with silver bullets is the price of silver.
Re: Musical weaponry
Why does eveyone say bagpipe music is horrible?DeltaV wrote:Bagpipes: SpoilerShowDie in cacophony.
What Mavericks sig is missing:
Silvawards 2013 wrote: Best Noob
Nominees
-Nimja
-Maverick
Winner: Maverick