Coriolanus wrote:I've been thinking about how to reflect Greek/Macedonian style phalanxes in the rules, specifically, how to allow them to use 2" or 3" spears and heavy shields at the same time, and I came up with something workable.
Phalanx ability: Cost 2cp, Description: similar to Compensating, with 2 differences: 1-units using the phalanx ability can still move 4", 2-units using the phalanx ability can only conduct actions, including CC response actions, in the 45 degree cone directly in front of them.
In my limited testing this has seemed both realistic and relatively balanced. Units with phalanx naturally form into ranks for protection and are almost impervious from the front, but vulnerable to attacks from the flanks and rear and thus require lighter troops to cover the flanks. My only thought is maybe it should be 3cp instead of 2.
Vami IV wrote:It's a basic framework, you cock bite.
Rev. Sylvanus wrote:
Even without the next chapter up yet, a group of infantry with compensating can hold 3" or 4" polearms (3" still with a shield), and still get the first attack on anyone that would come at them. You might not even lose some of those attacks while moving (in the first rank at least) if the row behind them does a 2" shove to move forward. Actually...now I want to make a unit with long-ass weapons so I can give it a try.
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