Brikguy0410 wrote:I'm pretty sure a flak gun means an anti air quad turret
Battlegrinder wrote:Brikguy0410 wrote:I'm pretty sure a flak gun means an anti air quad turret
Technically not. Flak is a generic term for anti-aircraft fire, as well as the explosive shells they fired. I was using the term as the 2nd meaning, to convey the idea of the shot bursting at a given point and spraying the area in front of it with shrapnel.
Also, most quad turrets where based around machine guns, while flak cannons where usually single turrets. This was primarily because flak cannons where much larger and heavier than machineguns (the famous 88mm gun was large enough to take on tanks, and would later be used as the main weapon of late war German armor), and fired at a high angle, while machineguns where used for close in defense. The German flak 38, one of the few quadmounted flak guns, had a range of only 2 Km at best, which was only enough to counter low flying aircraft.
IVhorseman wrote:I've always treated flak guns like regular explosive weapons, but with one major difference: any missed shots will still explode in the air a number of inches away equal to the amount missed by. So, when shooting a missile at a jet, missing the roll by one two or five hardly matters at all - the missile still missed. With a flak cannon, the round will still explode in the air, near enough to still cause damage.
Frankly, I don't know enough about how flak shells actually work to know if this solution is a good fit, but it sure is simpler. Most of what I know about flak comes from Unreal Tournament, where the flak cannon was this weird combination spreadgun/grenade launcher that launched bits of white-hot metal at enemies.
IVhorseman wrote:If that's the case, why not recycle your proximity fuse rule?
Natalya wrote:Wtf is going on in this thread?
stubby wrote:Actually I think Battlegrindr's original idea works pretty good. It's the way I'd probably do it.
Also that grindr typo was an accident but still funny.
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