Sniper Idea
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Sniper Idea
I don't know about costs, but how about this for sniper ability:
-Doubles range of handheld weapons
-50% (Coin flip) chance of hitting target
-On miss: Nothing Happens
-On hit: If the sniper hits the target and fails to kill it, the sniper must relocate at least 5" away and go a turn without shooting. On kill the sniper may remain in place.
-Doubles range of handheld weapons
-50% (Coin flip) chance of hitting target
-On miss: Nothing Happens
-On hit: If the sniper hits the target and fails to kill it, the sniper must relocate at least 5" away and go a turn without shooting. On kill the sniper may remain in place.
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Re: Sniper Idea
Sounds less effective than a fig just making a regular skill roll, in all honesty. I like the idea of snipers being able to land an insta-kill, but more recently I've been wondering if I should just make Gunners and/or heavies carry around a big size 2 rifle and just call it a sniper.
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Re: Sniper Idea
That would definitely be the simpler route.
Maybe add a simple specialty that doubles the limit of the range bonus gained of a height advantage to 10". It would certainly encourage to put your guy somewhere up high and give him that extra range when he is acting sniper-y.
Of course he should be sitting still.
Maybe add a simple specialty that doubles the limit of the range bonus gained of a height advantage to 10". It would certainly encourage to put your guy somewhere up high and give him that extra range when he is acting sniper-y.
Of course he should be sitting still.
stubby wrote:You were inb4beluga.
Re: Sniper Idea
The current plan is just to make Sniper Shots an Automatic Hit past a certain range (say, 5"+ maybe). The usual Damage penalties for Out Of Range shots apply, so it's still not an insta-kill.
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Re: Sniper Idea
Sounds like a solid plan.
It should only count for guns or single shot use of auto guns of course as sniping with a launcher might be a bit game breaking.
Give him compensating and a 2" gun and boom you've got yourself a slow but heavy sniper.
I might even add a Marksman-ego home brew specialty that states that if possible the unit should always target an enemy sniper first over other units.
Thus creating awesome sniper duels.
EDIT: this brings up a question about compensating. Can you still use compensating when standing still on a moving vehicle?
It should only count for guns or single shot use of auto guns of course as sniping with a launcher might be a bit game breaking.
Give him compensating and a 2" gun and boom you've got yourself a slow but heavy sniper.
I might even add a Marksman-ego home brew specialty that states that if possible the unit should always target an enemy sniper first over other units.
Thus creating awesome sniper duels.
EDIT: this brings up a question about compensating. Can you still use compensating when standing still on a moving vehicle?
stubby wrote:You were inb4beluga.
Re: Sniper Idea
I'm thinking any gun over size 2" would be game-breaking, so there'll have to be a limit. The Death Star can't be used as a sniper rifle.*CRAZYHORSE* wrote:It should only count for guns or single shot use of auto guns of course as sniping with a launcher might be a bit game breaking.
Give him compensating and a 2" gun and boom you've got yourself a slow but heavy sniper.
I think I'd say yes as long as they're standing. If they're sitting in a seat or saddle, then no.*CRAZYHORSE* wrote:EDIT: this brings up a question about compensating. Can you still use compensating when standing still on a moving vehicle?
If a Heavy wants to stand on the back of a galloping Horse, then I'd probably give him a tough Skill roll to avoid being Disrupted.
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Re: Sniper Idea
Sniping with a launcher sounds fine - sniping with a multi-shot weapon on the other hand would indeed be pretty brutal.
I think automatic hit for the first shot made with any weapon 2" or smaller sounds pretty good.
I think automatic hit for the first shot made with any weapon 2" or smaller sounds pretty good.
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Re: Sniper Idea
I kind of fail to see how shooting 1d10 explosives across the entire playing field with 100% accuracy is fine.IVhorseman wrote:Sniping with a launcher sounds fine
Another question totally unrelated to the topic of this thread: When an opponent's unit is marked by a scout, does the +1 attack bonus still apply to blast weapons?
What about Flame throwers? What about automatic weapons?
I reread the rules and it states that compensating only works if the unit is standing still. The 'still' part might be more important than I we thought as that's probably where compensating on the back of a horse arguably becomes impossible."stubby wrote:If a Heavy wants to stand on the back of a galloping Horse, then I'd probably give him a tough Skill roll to avoid being Disrupted.
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Re: Sniper Idea
when I use snipers I just make every result "one grade up".
So critfails become misses, misses become hits, hits become overskill hits, overskill hits become instakill (or -1 effective size)
So critfails become misses, misses become hits, hits become overskill hits, overskill hits become instakill (or -1 effective size)
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Re: Sniper Idea
Because it's totally fucking awesome?*CRAZYHORSE* wrote:I kind of fail to see how shooting 1d10 explosives across the entire playing field with 100% accuracy is fine.IVhorseman wrote:Sniping with a launcher sounds fine
In all seriousness though, 1d10 on average only rolls a little bit higher than 1d6+1 (6 average damage vs. 5). On top of that, explosive shots are finite. Works for me.
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Re: Sniper Idea
In my group snipers are regular minifigs with rifles that have infinite range.
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Re: Sniper Idea
Eh shit , you convinced me.IVhorseman wrote:Because it's totally fucking awesome?*CRAZYHORSE* wrote:I kind of fail to see how shooting 1d10 explosives across the entire playing field with 100% accuracy is fine.IVhorseman wrote:Sniping with a launcher sounds fine
In all seriousness though, 1d10 on average only rolls a little bit higher than 1d6+1 (6 average damage vs. 5). On top of that, explosive shots are finite. Works for me.
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Re: Sniper Idea
This guy gets it.danlorenz wrote:Sniper its great type of battle that u can hide and shoot by long distance.
BFenix wrote:Coolest 1000th post everSilent-sigfig wrote:
Re: Sniper Idea
This is something I was talking over with Quadruple Digits. So finally someone else has thought of it.*CRAZYHORSE* wrote:Maybe add a simple specialty that doubles the limit of the range bonus gained of a height advantage to 10". It would certainly encourage to put your guy somewhere up high and give him that extra range.
Stubby wrote:The Death Star can't be used as a sniper rifle.
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