Mechanikal Updates

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: Rev. Sylvanus, warman45

Postby piltogg » Wed Apr 16, 2008 9:29 am

Blitzen wrote:Eww, necrophiliac. I guess Piltogg wants you to run 5 miles now.

yup, he should go run 5 miles
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Postby IVhorseman » Wed Apr 16, 2008 6:28 pm

*CRAZYHORSE* wrote:I really like this rule but Isn't it harder to repare a vehicle if it has more damage? In your rules right now it's the other way around: The more damaged the vehicle is the less you need to repare, and that doesn't make sence to me.
( really cool Idea to putt patches on the vehicles, i can imagine a tank partly made out of a bench and tracks partly made out of a fence.)

well no. you're paying for better armor. this reflects this.
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Postby *CRAZYHORSE* » Fri Apr 18, 2008 7:58 am

I still don't get it. why do you PAY for armor?
stubby wrote:You were inb4beluga.
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Postby 501stCadians » Fri Apr 18, 2008 6:26 pm

*CRAZYHORSE* wrote:I still don't get it. why do you PAY for armor?

Becasue Leel(Lego-steel)cost the poor mini-fig money,Becuase the human overlords demand that he pay for his silly armor.
IVhorseman wrote:I'm the Several Hundred Dollar Man!

Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
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