My own space combat game

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: Rev. Sylvanus, warman45

My own space combat game

Postby halo 3000 » Wed May 20, 2015 2:22 pm

Hello everyone, I'm considering making rules for my own space combat game. I will try to keep the gameplay in a balance of simplicity and complexity. A few features I plan to include are:

* Rules for targeting subsystems of ship (shield generator, engines, bridge, weapons...)

* Super cool rules for ships broadsiding each other.

* Points system for ship creation and fleet formation.

* Marine boarding ships.

* Much more!

I'll need play testers when the basic rules are done, it'll be much less parts intensive than colony wars was so it should be much easier for anyone to build a fleet and play!
"My name is Art Vandelay. I'm an architect."~George Costanza
User avatar
halo 3000
I though bringing it up might possibly get me one
Posts: 286
Joined: Thu Jan 17, 2008 6:07 pm
Location: NC

Re: My own space combat game

Postby Diamondsword901 » Thu Aug 16, 2018 1:15 pm

I would be willing to play and I have a big minifig scale fleet and 2 micro scale fleets, but I think this should go in lesser games.
Warhead wrote:Solution?.. ensmallen!
Posts: 27
Joined: Sun Apr 08, 2018 9:03 pm
Location: Menomonie, WI

Re: My own space combat game

Postby ninja_bait » Thu Aug 16, 2018 1:33 pm

Is it microscale or figscale?
I make apocalypses and apocalypse accessories.
User avatar
I can make this man. I can let him touch the butt. I cannot promise his safety
I can make this man. I can let him touch the butt. I cannot promise his safety
Posts: 1114
Joined: Sun Oct 30, 2016 12:04 pm
Location: Now I'm in New York, making bacon pancakes

Return to Bonus Material

Who is online

Users browsing this forum: No registered users and 1 guest