Human stats!

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Postby pesgores » Mon Dec 29, 2008 7:43 am

So what if 1000 minifigs shoot at me at the same time and combine all their damage?

I would suffer +1000 damage.

That would be a way of killing me.
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Postby Ross_Varn » Mon Dec 29, 2008 8:35 am

Do you even have 1000 minifigs?
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Postby pesgores » Mon Dec 29, 2008 9:15 am

No. I just have about 160.
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Postby Rody » Mon Dec 29, 2008 11:00 am

if they all do 1d6+1 (long ranged weapon) damage that would average to about 720 damage a turn. (ranging from 320 to 1120 dmg)
and naturally you would have some vehicles and stuff, so the damage would be bigger than this number. (if every single minifig is able to fire at the human)
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Postby pesgores » Mon Dec 29, 2008 12:48 pm

What if I get the first turn???

:twisted:
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Postby Ross_Varn » Mon Dec 29, 2008 4:05 pm

2001 Rulebook wrote:| |
| |
| Optional Rule: Monster HitPoints : ) |
| --------------------------------------- |
| Even if you are playing a game with no Characters, you may decide |
| to use HitPoints if a single unit (usually some kind of monster) |
| has such a high Armor Value that it would be impossible for a |
| player to do enough damage in a single turn to destroy it. In |
| this case you are obliged to use Monster HitPoints. For Monster |
| HitPoints, each pip counts as a number of regular HitPoints. What |
| number you choose depends on how tough the Monster's armor is and |
| how powerful the attackers are. (5, 10, TL, or 1d6 work well |
| because they are easy to remember.) Attackers must do at least |
| this much damage to remove each Pip; anything less bounces |
| harmlessly off the Monster's armor. If, even under these rules, |
| an attacker could not possibly do enough damage to hurt the |
| Monster, a Critical Success on his Damage Roll will allow him to |
| remove one Monster HitPoint. |
+--------------------------------------------------------------------+



There you go. You get a set number of HP, and they wear you down and avoid you. All you have are your fists, feet, and building powers.
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Postby Jaye Tea » Mon Dec 29, 2008 10:31 pm

this is a dumb thread
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Postby pesgores » Tue Dec 30, 2008 7:44 am

Jaye Tea wrote:this is a dumb thread


Then why did you post here?
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Postby tahthing » Tue Dec 30, 2008 9:34 am

the bullets from a minifigure gun are non-exsistant in the god reality makeing them do 1d0 of damage (to make d0 form your hand in to a dice throwing poss and throw.
the reason the guns hurt minifigures is because the gods declear it.
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Postby pesgores » Tue Dec 30, 2008 11:00 am

Then I must get a demi-god to battle the minifigures.
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