Whip it good! (Whip/tentacle weapon stats)

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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What do you think?

Ossum!
1
25%
Good
1
25%
Workable, but could use some fine-tuning
1
25%
Kinda crappy
0
No votes
Awful offal
1
25%
 
Total votes : 4

Re: Whip it good! (Whip/tentacle weapon stats)

Postby stubby » Fri Jan 22, 2016 2:41 pm

We used to have a whole Whips subsection: http://brikwars.com/rules/2000/2.htm#3-5

I figure Whips are non-damaging weapons with a Grab effect, and then you can do anything you'd normally do with a Grab. Pick stuff up, drag stuff around, etc. Standard KnockBack effects for large weapon size, if applicable. The category includes whips, chains, ropes, nets, tentacles, etc.

A Whip that does actual damage is a Flail. Same effect, except you can choose between standard Damage or a Grab. The category includes morning stars, nunchucks, meathooks on chains, etc.

Any non-Shield weapon used to Parry a whip is automatically Grabbed. Mostly this serves to immobilize both whip and weapon, but each combatant can attempt to tear the weapon out of the other's hand as a modified Shove attack.

The funny bit would be to give whips an extra Motivation power when used on civilian employees, beasts of burden, and wargame authors. Work faster!
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Re: Whip it good! (Whip/tentacle weapon stats)

Postby Duerer » Fri Jan 22, 2016 2:52 pm

stubby wrote:The funny bit would be to give whips an extra Motivation power when used on civilian employees, beasts of burden, and wargame authors. Work faster!


Tell me about it.
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Re: Whip it good! (Whip/tentacle weapon stats)

Postby RedRover » Fri Jan 22, 2016 3:06 pm

His failures in that battle were awesome
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Re: Whip it good! (Whip/tentacle weapon stats)

Postby Maddox » Fri Feb 26, 2016 5:18 am

Seems pretty usable stats. Simple but interesting. Few clarifications, though.

Do we have rules for Stun? How does it work?
Whip basically acts much like 1d6 SN Move Die, doesen't it? It would simplify stuff a lot to just say that Whip Trik die is a SN Move Die of wielder's skill.
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Re: Whip it good! (Whip/tentacle weapon stats)

Postby stubby » Fri Feb 26, 2016 9:10 am

The 2000 rulebook had Stun rules. They were removed in 2005 for being largely a waste of time.

Easiest way to handle Whip Trix is just to say that a successful attack with a whip acts as a standard Gross Manipulator (10.1: Minds). It can't be used to play a piano (although you can't really rule anything out where Heroic Feats are concerned), but all the kinds of things you could do with an octopus tentacle or monkey tail etc are definitely on the table.
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