IVhorseman wrote:oh huh, i see the problem now. On ranged weapons for vehicles, it says "rocket". I always considered that to just mean any type of weapon that shoots explosives, whereas you guys are (probably more correctly) using it to refer to an actual rocket. The only real difference here is that while a weapon that shoots explosives doesn't need to be replaced after fired, a rocket does.
Correct. I had to read through it a few times, but I finally came to the conclusion that you had to buy each individual shot if it was explosive no matter what. If you had a tank you would have to pay the CP cost for the actual gun (or as in the rules the "launcher") and then for each shot you want to take you have to pay for a "rocket". If you wanted to fire 5 rockets the entire game you would have to pay the CP for each one:
What I'm trying to do is to make a rule where your launcher can fire an unlimited amount of shots (with a penalty of course) for one CP cost of the launcher and the rocket together.
IVHorseman's idea of being able to shoot every other round is good, I like that. That would effectively cut whatever cost it would be in half. Maybe making the weapon size one category smaller for the damage and range and keeping it the same for the use and CP cost would work as well?