Rayhawk wrote:Explosives are less cost-effective than regular weapons because, although they're cool, they tend to slow the game down. So I wanted to limit the number that players would want to bring into battle, and make them really value each one instead of rocketspamming. (It was a problem in earlier editions.)
Yea, and it really makes sense. Instead of dealing 1d6 to one target, it's 1d10 to several most of the time. I also thought that the rocketspamming could be taken care of with the reload. Or, IVHorseman did, anyway, as he suggested that part.