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Concealed Carry

PostPosted: Thu Apr 06, 2017 8:24 am
by AnnoyedZebra
Any unit can use its action to reveal any weapon proportional to its size. This is always perfect for the job due to the forces of koincidence

Re: Concealed Carry

PostPosted: Thu Apr 06, 2017 1:56 pm
by Captain-Camper
Seems a little null in point because you're in the middle of battle and moving a civilian fig around would be a bit suspicious

Re: Concealed Carry

PostPosted: Thu Apr 06, 2017 3:44 pm
by stubby
Unless it's a battle with lots of civilians, and you don't have to pick which ones were Concealed Carrying until the middle of the battle.

Re: Concealed Carry

PostPosted: Thu Apr 06, 2017 3:45 pm
by AnnoyedZebra
stubby wrote:Unless it's a battle with lots of civilians, and you don't have to pick which ones were Concealed Carrying until the middle of the battle.

I'm planning a fight over a cybertropolis right now. So this is the general intention

Re: Concealed Carry

PostPosted: Thu Apr 06, 2017 4:03 pm
by Captain-Camper
Makers sense

Re: Concealed Carry

PostPosted: Wed May 03, 2017 3:53 pm
by Darkstorm
This actually sounds like a great idea! Someone (maybe me, I'll think about it) should give this some stats!

1cp - gives the ability to reveal any weapon equal to or less than the creation's size. You must pay for the weapon before the game (which would be stored off in either an on- or off- game stockpile.) The ability does not use an action??(up for debate)

cool idea though :tiger:

Re: Concealed Carry

PostPosted: Fri May 05, 2017 3:16 pm
by AnnoyedZebra
Darkstorm wrote:This actually sounds like a great idea! Someone (maybe me, I'll think about it) should give this some stats!

1cp - gives the ability to reveal any weapon equal to or less than the creation's size. You must pay for the weapon before the game (which would be stored off in either an on- or off- game stockpile.) The ability does not use an action??(up for debate)

cool idea though :tiger:

I'd say it should require an action. Makes you have to be tactical about using it.

Re: Concealed Carry

PostPosted: Fri May 05, 2017 3:16 pm
by AnnoyedZebra
There isn't much benefit to this though. MAybe any unti can pull from a specific stockpile?

Re: Concealed Carry

PostPosted: Fri May 05, 2017 7:20 pm
by Darkstorm
Perhaps. I actually agree with the fact that revealing the weapon should take an action, but what about this:
make it where you have to roll your unit's skill, a crit success allows you to be able to use the weapon immediately without using an action, and a crit fail causes you to accidentally throw your weapon towards the nearest enemy (or something, like into the nearest lake or off the nearest cliff, anywhere that the weapon would be hard to get to)?
Thoughts?

Re: Concealed Carry

PostPosted: Sat May 06, 2017 1:51 am
by AnnoyedZebra
Seems a lot of hassle when you could just carry a gun.

Re: Concealed Carry

PostPosted: Sat May 06, 2017 7:07 pm
by Darkstorm
true

but why carry a gun when nobody knows you carry said gun?

*its because some minifigs are sly like that)

Re: Concealed Carry

PostPosted: Sat May 06, 2017 7:08 pm
by Darkstorm
Yeah, it is a bit impractical though.

I don't know.

it wasn't my idea in the first place.

Although it sounds cool

I love double spacing better.
:wink:

Re: Concealed Carry

PostPosted: Wed Jul 19, 2017 2:26 pm
by Darthnox129
I think you're looking at this wrong. Instead of being a clunky, overcomplicated specialty for a player's units to take, it could be a thing for civilians, controlled by mob rule. It wouldn't need to cost anything because with mob rule, sure you could make a civilian attack your enemy that got too close, but next turn they could very well take control of the same minifig and use it against you, which is certainly encouraged due to how hilarious it could be.