Pulse light trades a small amount of damage to achieve the powerful armor piercing abilities. The 8,8cm is a size six cannon. CP cost of 18, use of 9, and a range of 24 inches. It uses size 6 ammo. A normal size shell costs 6CP, and does 6d10 damage, which is subjective to deflection and other things that make it hard to kill something. Shivarian Pulse Light Teknology Adaptions have fixed this. The CP cost to convert a weapon to pulse light is 1CP per size inch. The size 6 8,8cm AT/AA gun now costs 30CP and the use and range stay the same. The weapon no longer has to have fizical ammo, beacuse the power unit inside the 8,8 takes light from the space around it (theres no reduced visability), and then creates pulse cells, which a then used as the ammo. Before adaption, the 8,8 shot a size 6 shell, which did 6d10 damage. Since the 8,8 makes it's own ammo, and it's a size 6 weapon, then it makes size 6 pulse light shots. A normal size 6 would do 6d10, but the pulse light sacrafices a bit of damage in exchange for insane AP. A size 6 PL shot does 5d10-1 and ignores all armor stuff. The cannon still has to reload(or in small arms case, cool down), before shooting again.
Any pulse light small arms weapon(rifle, machine gun, pistol) over heat on a crit fail (roll of 1), and it tajes a roll of 6 to get the thing to cool down. Another way to cool down the small arm, is for the operating fig to take his next two actions and use them to cool the weapon. Damage is moved from d6 to d8-1, and the cost is 1CP per size inch.
The only change for a shotgun with pulselight is that its damage becomes sized8+2, and damage doesn't drop at range, but range is reduced by 1inch. A size 2 shotgun does 2d8+2 damage and has a range of 5 inches instead of 6.
Ill explain my version repeating/semiauto rifles and SMGs here too.
Repeating/Semiauto rifles are rifles that have a + 1 to damage(onto of any other mods)
EX: size-2, CP-6, use-4, range-10in, damage-2d6+1(PL has an additional +2 mod, and CP of 8 total)
SMGs are wierd, they are stated similarly to rifles, but they use only 1 die + 2 for damage. SMGs damage die is it's size, multiplied by 2, then with a +4 mod. A size 2 SMG has 1d4+4-distance. They shot only in 1-2 arcs, and also have no auto penalty like a machine gun.
Assault rifles are the same as SMGs
EX: size-3, CP-9, use-6, range-14in, damage- 1d6+4-distance(PL has an additional +2 mod, and total CP of 12)
Also, if you see the number '69', then auto-correct struck again. It's suppsosed to be the number SI X