IVhorseman wrote:yeah, i agree, 50% chance of killing most any unit at massive isn't game changing? i was also considering a stealth addition, but that's really all he needs. he's basically the ranged equivalent of a ninja.
DarkWolf wrote: And, as mentioned before, large calibur weapons shooting someone in the head isn't cool enough to warrent art yet? Come on! With Hathcock's rules, you need to roll a 1d10 to determin how far away the head lands from the body! (I can see it now. Two soldiers, moving up, one 5" behind the other. Our sniper takes the shot at the first one, the head flys, and the second gets hit and stunned by the dead guys head. How is that not awesome?)
Captain Nomouth wrote:I'VE GOT IT!!! Give the sniper a special two-minifigs-with-one-bullet attack. If a sniper can line up two units in his sights then he has a chance to shoot through one and into the other, just as long as they aren't wearing armor.
King of Brix wrote:The horse speaks truth! Now, we need to develop this idea into one that is very nicely drawn and stat-carded by our very own Mike Rayhawk. To do this, we need to make this sniper a game changing element: What makes a game changing element?
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