Almighty Benny wrote:I'm not saying that Brikwars doesn't have a place for snipers, and I'm not saying I know what I'm talking about, but what I am saying is that Mike has established a certain spirit to this game and that the game-change presented by the current versions just doesn't fit in. If you really want to see this particular unit added to the Brikwars universe, begin changing it in a way that fits in with the likes of the Heroes, ninjas, and Rascus the Agiles.
IVhorseman wrote:the difference is that Zaytsev must consume liquor upon sight and that Hayha is EXTREMELY obnoxious and a braggart.
IVhorseman wrote:JJ, there already IS something like that. check the stats for the scout card.
also, according to what we've got here, snipers already have about a 30" range of fire by themselves. they don't need someone to help them spot as much as helping them aim (and since sniping is 1d2, it's not going to help much to increase that).
CP: is for little girls. i hate using it, and therefore refuse to acknowledge it's existance.
DarkWolf wrote:So basically we're right back where we started, with IV's original trimming. Huh. And here I thought something new might come to the table. Limited movement, uber attack, low armor, get's ticked if anyone get's near him. That about covers it. And the lowered attack speed is also a good idea. But instead of one turn to aim, how about we say it's to reload the rifle, as sniper rifles are single shot (show me one fully automatic sniper rifle that can still hit it's target dead on, I dare ya!) so it's needed to cycle the bolt, or whatever. It makes it more badassed than taking a turn to aim.
Core Rules Ch. 1.4 wrote:you'll have to do some shopping at your local gaming store or website to stock up.
King of Brix wrote:I don't like CP either. Also, how about we settle for 4" movement? 3 inches would usually leave them vulnerable to attack, wouldn't it? Also, where do you get all of these different kinds of dice I have a handful of d6s and thats it. Where to get: d10s, d20s, etc.
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