tahthing wrote:something thats anoying is you can't add home grown rules to it.
like mine for a commando unit which is abit better than a officer but with no squad skills they also can weild both a small rifle and a small hand weapon. sounds over powerd but it is a commando unit.
and then theres the cammando leader who is a cammando but with squad skills and +1 to attack and defence
What's not working? You can literally edit everything except for the CP count... So for your Commando unit, just pick Officer and take out the Leadership specialty from the box. And there's absolutely nothing preventing you from giving your unit a Hand Weapon and a Long/Short-Ranged Weapon at the same time.
The Commando Leader: keep the Leadership specialty. As for the armor and attack bonuses, you can set a custom armor (just pick Custom and enter "1d10+1")... as for "attack," I don't know what you mean. Maybe make a custom weapon for that. Or if you mean +1 to Skill, there's a box for skill bonuses too (defaults to +/- 0)