IVhorseman wrote:also, dosen't the targeting range only count if the enemy can hit the banner? that said, no unit can get within 500 studs of it (if it's placed in the middle), and that's quite a distance - moreso than any current weapon in brikwars.
8.6: Taking Damage wrote:targeting a Squad as a whole is much easier than targenting individuals - as long as an attacker can target any unit or object within the Squad, or even the Squad Plate itself, it can make an Attack on the Squad.
DarkWolf wrote:I thought of something else for this rule. I'm not sure which way to go with it though, so I'll just post here and see the response: If an entire squad is wiped out, and a medix comes along and rebuilds one of them, does that trooper still make the Last Squadie Standing roll? And if so, should he only do it if the Medix fails to save the rest of the squad?
IVhorseman wrote:actually it'd be alot better/funnier if a revived member only freaks out when he learns his companion's fate via a visible corpse. he gets brought back in the field and see's his captain dead, he's gonna freak out and rip up 20 or 30 units. if he wakes up in a military hospital, he won't know for sure unless he sees his squad dead. the natural reaction is to break anything that moves.
I kind of like it, but I would make it more of a die roll chance for it to happen.
For example, if you have a four-man squad and they all get wiped out except for 1 guy, then roll a 1d6:
6 — Unit becomes enraged at the loss of teammates, adrenaline kicks into overload and the unit gets the +2" movement, 1 extra attack.
5–2 — Unit gets no bonuses.
1 — Unit is completely overcome with the horrors of war. Unit gives up, goes home and becomes a member of the Green Party. Unit can only preform defensive maneuvers and attempts to retreat off the battlefield.
Muskotti wrote:Johnny! Nooo! -rule works fine with other squads, but paratroopers seem to be a fudgeable spot.
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