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Weapons with clip sizes
Posted: Sun Jan 27, 2008 9:34 pm
by moronbro
I recently made a new rule called the clip.
It basically is a ranged weapon with a maximum amount of shots it can fire before attempting to reload.
When a minifig reloads, he must roll a skill roll equivalent to the ranged weapon's skill roll.
Before the start of a game you should decide what the clip size of a regular long ranged and short ranged weapon is.
See Moronstudios's freewebs website for more info.
Peace out
Posted: Sun Jan 27, 2008 10:28 pm
by blackwing77
Bah, more stuff to remember, the only guy I employ something like this on is a bionicle that I got for Manly Santa Day as a joke with those 6-barreled launchers.
Posted: Sun Jan 27, 2008 10:45 pm
by Matt
AAAAUUUGGGGGHHHHH!!!!! NOOOOO!! THEY BE LIMIT'EN ME AMMO!!!!!
*pulls out gun and blasts computer before turning gun on self and atempts to shoot but rolls a critical failur and only succeeds in blasting a whole in the wall witch, procieds through wall and destroys TV*
Posted: Sun Jan 27, 2008 11:53 pm
by IVhorseman
blackwing77 wrote:Bah, more stuff to remember
couldn't be said better myself. do you REALLY want to keep track of how many bullets every soldier in your army has fired? just assume that every gun has infinite ammo, unless you decide it ran out due to critical failures or something like that. but trust me. it's not only hard enough remembering how much ammo you started with, but then checking how many shots each individual minifig fired? too long, clanky!
Posted: Sun Jan 27, 2008 11:56 pm
by Moronstudios
In Undead Survival Mod ammo is limited (due to the fact that you will have at most likely never have over 10 minifigs (2 per person with 5 players)
Posted: Mon Jan 28, 2008 9:35 am
by Foggy
A huge, resounding "nay" to you moronbro.
Better luck next time.
Posted: Mon Jan 28, 2008 9:39 am
by kidko
Although I wouldn't suggest using it, this could be interesting. Why not pistol-whip that minifig that was stupid enough to reload?
And instead of keeping track of individual shots, you might just do what my brother and I do in SW RPG: on a roll of 1 for Use (or damage, take your pick), it's out of ammo/jammed, so you have to reload.
Posted: Mon Jan 28, 2008 1:14 pm
by Blitzen
kidko wrote:And instead of keeping track of individual shots, you might just do what my brother and I do in SW RPG: on a roll of 1 for Use (or damage, take your pick), it's out of ammo/jammed, so you have to reload.
That's what I did in my battle yesterday. If an archer
* got a 1 he had to skip next turn, and if a guy with a polearm got a 1 he dropped his weapon. Needless to say, I had three guys with no weapon stranded halfway up a building. If I was using some other genre I would have gone for more imaginative side-effects, but I don't think my brother could handle all that <I>imagination</i>.
Remember, this was castle.
Posted: Mon Jan 28, 2008 3:29 pm
by King of Brix
Eh. If Wolfy saw this, he'd have a heart attack... He's mainly guns. Keeping track of ammo would be a pain in the ass for sure... Don't do it.
Re: Weapons with clip sizes
Posted: Mon Jan 28, 2008 5:52 pm
by DarkWolf
moronbro wrote:I recently made a new rule called the clip.
It basically is a ranged weapon with a maximum amount of shots it can fire before attempting to reload.
When a minifig reloads, he must roll a skill roll equivalent to the ranged weapon's skill roll.
Before the start of a game you should decide what the clip size of a regular long ranged and short ranged weapon is.
See Moronstudios's freewebs website for more info.
Peace out
There is only one way of keeping track of ammo in Brikwars, and I'm pretty sure it's in the 2001 rul..... the supplements. If you fire fully auto with a gun, you expend the clip, and must reload.
Posted: Mon Jan 28, 2008 6:04 pm
by King of Brix
Well... He took that better than expected... But seriously, who wants to keep track of all those lovely pieces of metal that are capable of drawing blood?
Posted: Mon Jan 28, 2008 6:15 pm
by blackwing77
Moronbro apparently does.
Posted: Mon Jan 28, 2008 6:16 pm
by piltogg
hhmmm the only time this might be vaugle important is if you had a scale modle of europe that spanned like 200 miles and played a game of brikwars with exactly one minnifig per person who faught or was a cicilian in world war two and you planed to spend the next 50 years of your life playing that one game.you would still probaly not use this rule unless you wanted to be completely historicly accurate.
Darn
Posted: Mon Jan 28, 2008 11:45 pm
by moronbro
[quote="Foggy"]A huge, resounding "nay" to you moronbro.
Better luck next time.[/quote]
Back to the drawing board
Re: Darn
Posted: Tue Jan 29, 2008 9:20 am
by Foggy
moronbro wrote:A huge, resounding "nay" to you moronbro.
Better luck next time.
Back to the drawing board
Thats the spirit!
