Mk. III Marauder Battlesuit

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Mk. III Marauder Battlesuit

Postby DarkWolf » Sat Dec 22, 2007 9:01 pm

Well, you've been hearing about them non-stop, so here it is, the biggest let down of the week; my Marauder Battlesuit:

Mk. III Marauder Battlesuit

Cost: 20 CP
Size: 2”
Armor: 1d10 + 1d6 (light shielding)
Propulsion: 8”
Notes: Fatal Flaw: The cockpit of the Marauder shouldn’t even deserve the title. The pilots head is completely exposed, allowing a sniper or other minifig to target the pilot as a component with regular minifig stats.
Weapons: Mk. II Grenade Cannon, Mk. II Heavy Machinegun

Mk. II Grenade Cannon
Cost: 6
Range: 10”
UR: 6
Damage: 2d10
Notes:

Mk. II Heavy Machinegun
Cost: 6
Range: 8”
UR: 6
Damage: 1d6
Notes: Fires 10 shots fully automatic, no semi-auto

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"For every battle honour, a thousand heros die alone, unsung and unremembered"
--Anonymous
"Glory to the first man to die!"
--Commissar saying
"When in doubt, empty the magazine!"
--Steel Legion motto
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Postby EvilTobbacconist » Tue Dec 25, 2007 11:48 pm

Marauder Battlesuit+Sniper=JOY!
If your gonna walk on thin ice, you might as well dance.
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Postby piltogg » Fri Jan 04, 2008 10:53 pm

pretty nice but mis-colored
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