Post Your House Rules That Don't Deserve a Thread Here!

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Postby tahthing » Mon Jul 13, 2009 2:20 pm

i am too awesome to die
players can let awesome units live so they can continue being awesome.
if theres no awesome way to survive then they die.
using an elephant as a surf board on lava.
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
How's that compression ratio?
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rather undermines the point of ranks.
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Postby benkim123 » Mon Jul 13, 2009 2:34 pm

The crocodile eats a pulp archeologist and the archeologist cuts its stomach and escapes.

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Postby ltobvious » Mon Jul 13, 2009 8:55 pm

One my Buddy came up with after I had an unusually long string of critical sucesses is: After rolling an ungodly number of sixes, everything and anything in that person's army becomes highly flammable and extremely explosive. As far as house rules, wipe your damn shoes!
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Postby Blitzen » Mon Jul 13, 2009 10:45 pm

I rolled 3 sixes in a row once, then a 4. It's too bad the UR was 23.
Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.
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Postby benkim123 » Tue Jul 14, 2009 1:16 am

What weapon were you using?  A Death Laser? :?
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Postby Fulizer » Wed Jul 29, 2009 4:09 am

when a minifig survives any damage he may make a 6" D6 damage explosion around him at the start of the next turn, however for this rule to work the minfic cannot be carrying any form of explosive.

HaHa! I survived your puny shot! now to ki*BOOM!*
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Postby muffinman42 » Wed Jul 29, 2009 10:28 am

that rule is stupid.

if you want kamakazi troops give them bombs.

weapons with massive use rateings are fun.
use rateings on them are anoying.
i have a house rule:
if two minifigures on the same team have controls linked to the same weapons they may combined there skill rolls to be able to use the weapon.
this rule is good for massive death weapons when your down to a sqaud of dimmies.
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Postby Dr. Vlad » Thu Sep 24, 2009 1:09 pm

I sometimes use Bacta tanks which increase a medik healing chance...
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Postby Professor Ken » Thu Sep 24, 2009 8:42 pm

Here's an oddball for you-- Head Whipping. One of my units once used a Heroic Feat to whip someone's head off and throw it at another person. After winning the tossoff, I then rolled for damage with 1d6, and proceeded to roll five sixes in a row! Can you say "freight train", people?

Henceforth, on the rare occasion where the exact criteria are met for a proper Head Whipping, the projectile-head does 5d6 damage!
Were it that simple...
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