Olothontor wrote:Ah, but a Railgun is a magnetically powered weapon, so ammunition makes loads of sense.
A little impractical, though, at least rules-wise. Railguns are hindered enough without giving them a certain number of shots. Although it WOULD give another practical use for a Freighter, as it could also carry Munitions Stores and be able to replenish just like it does with Missile Barges. So I suppose that kinda balances out. Go ahead and try it like that, massacre, and let me know how that works. We'll playtest them without ammo and see how that goes. Once we hear from multiple parties, we'll converge to discuss, and change whatever needs changing. They are terribly experimental at this point, but I'd hate to see them removed.
Cpt. Zipps wrote:I just got into Brikspace and I have a few questions.
By " Bust off a chunk for damage " how much is a chunk? one piece? a few pieces? or is it one of the actuall accesories on the ship such as weapons and stuff.
Since frigates start with basic engines does that mean that they move 2" like the enginge says or do they move farther according to the confuzling engine-class thingy?
do the same rules for fighters apply to bombers and interceptors as well? do bombers have to start in a cargo bay?
do bombers get two kinds of missiles in unlimited amounts or just two missiles.
Lastly, could someone please explain what the railgun is all about. I don't get the "1 die, second die" thing.
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