Morale system

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would brikwars be better with a morale system?

yes
4
16%
no
21
84%
 
Total votes: 25

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IVhorseman
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Post by IVhorseman » Mon Jun 29, 2009 2:17 pm

Olothontor wrote:Like I said, make it simple, if you want a morale system at all: just skill checks. Start with a pot of morale for each side, and then gain a certain number of points each time you gain a critical success, MAYBE if the other side gets a critical failure. Assign bonuses according to how many morale points you have.
What about spending a morale point to add +1 to a roll (not including WISG or Feats of course)?

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Olothontor
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Post by Olothontor » Mon Jun 29, 2009 7:47 pm

Spending how much for that bonus, though? That's the question.
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IVhorseman
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Post by IVhorseman » Tue Jun 30, 2009 2:58 am

As in, you have a pool of reserved morale points that get built up for doing awesome things, and taken away every time you do lame things. You'll eventually have a pile of morale points, and you can spend a single point to add one to any die roll. And if you spend five points, you'd add five to the roll and so on.

Obviously, you'd have to declare the spending of points before you roll the modified die. Adding points in after the fact is lame and unbrikwarsish.

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Arkbrik
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Post by Arkbrik » Tue Jun 30, 2009 6:20 am

That sounds a lot like Almighty Bennies.

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Post by benkim123 » Tue Jun 30, 2009 7:22 am

I played a Brikwars with a friend and we added a morele rule. Whenever an officer kills someone the morale goes up slightly. But if he gets killed the army's morale goes down a lot.

but we decided we wouldnt use it again because it took too much time because you had the calculate the amount of the morale you get, it took a lot of time especially when having epic battles
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Post by Tiny Tank Rannon » Tue Jun 30, 2009 8:42 am

Morale is for the weak, everyone knows that all brikwars units suffer from the effects of fearlessness, no retreat and bloodlust all at the same time!

No Surrender! No Retreat!
This Army Cannot Be Beat!

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IVhorseman
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Post by IVhorseman » Tue Jun 30, 2009 12:18 pm

Arkbrik wrote:That sounds a lot like Almighty Bennies.
I saw that too. They're more like mini-bennies. Also, they can get taken away.

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Post by Olothontor » Wed Jul 01, 2009 5:53 am

I like that, IVhorseman.
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IVhorseman
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Post by IVhorseman » Wed Jul 01, 2009 11:08 am

Well it's also incredibly 'spergy, and I'd consider it a Frowny-Face rule.

The biggest boon I'd see from this is if it could somehow be applied to stop people from being brikwussies. Too often in a game, someone will decide that the best course of action is to hide all their dudes inside a building, barricade themselves up, and then sit in crazy cover and take out minifigs leisurely. Sure they win, but at the cost of being incredibly lame. If you could somehow work out a fair, consistent, and most of all simple system to take away morale points, this might actually have a use other than pleasing the 'spergiest of the wargamers.

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Post by stubby » Wed Jul 01, 2009 12:46 pm

One thing I've thought about, in games where one or more players are turtling too much, is to have a special Attack Benny. In any round where at least one player makes an Attack on another player's forces during his own turn (Response attacks don't count), any players that didn't attack another player that turn get an Attack Benny stacked against them.

Once a player has Attack Bennies stacked against them, any enemy player who attacks them may claim the Attack Bennies to use them to aid in their attack.

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Post by Rayhawk » Sun Jul 05, 2009 12:22 am

Alternately, First Blood Bennies:

When first blood occurs, the player who advanced the most gets a First Blood Benny. The participant who advanced the least gets a Turtle Benny against him. This is determined by the location of combat when first blood occurs, if it's much closer to one player's starting position than the other.

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Post by bigbigdogbig » Sat Jan 22, 2011 4:59 pm

not bad, I will tri it a fu times then get back to you.
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Post by Keldoclock » Sat Jan 22, 2011 5:47 pm

JESUS CHRIST MAN, THIS IS A THREAD FROM 2009!

bigbigdongbig, what the fuck!?
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stubby wrote:omg noob, balrogs are maiars too, don't you know anything

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OneEye589
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Post by OneEye589 » Sat Jan 22, 2011 6:02 pm

Who cares?

I've been thinking of using morale in more of a radius way. If a creation or hero with a special morale ability has any minifigs within a certain radius, those minifigs get a bonus to attack/damage/armor depending on the type of morale. It can also work in the opposite way. A hero with a certain ability could have an extra bonus to attack or armor if he has minifigs around him, kind of an increased Redshirt presence.

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Post by Keldoclock » Sat Jan 22, 2011 6:13 pm

Heroic cliche: General/Admiral/Glorious Leader Stalin?
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stubby wrote:omg noob, balrogs are maiars too, don't you know anything

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