What about spending a morale point to add +1 to a roll (not including WISG or Feats of course)?Olothontor wrote:Like I said, make it simple, if you want a morale system at all: just skill checks. Start with a pot of morale for each side, and then gain a certain number of points each time you gain a critical success, MAYBE if the other side gets a critical failure. Assign bonuses according to how many morale points you have.
Morale system
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- IVhorseman
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Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Olothontor
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As in, you have a pool of reserved morale points that get built up for doing awesome things, and taken away every time you do lame things. You'll eventually have a pile of morale points, and you can spend a single point to add one to any die roll. And if you spend five points, you'd add five to the roll and so on.
Obviously, you'd have to declare the spending of points before you roll the modified die. Adding points in after the fact is lame and unbrikwarsish.
Obviously, you'd have to declare the spending of points before you roll the modified die. Adding points in after the fact is lame and unbrikwarsish.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
I played a Brikwars with a friend and we added a morele rule. Whenever an officer kills someone the morale goes up slightly. But if he gets killed the army's morale goes down a lot.
but we decided we wouldnt use it again because it took too much time because you had the calculate the amount of the morale you get, it took a lot of time especially when having epic battles
but we decided we wouldnt use it again because it took too much time because you had the calculate the amount of the morale you get, it took a lot of time especially when having epic battles
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- IVhorseman
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I saw that too. They're more like mini-bennies. Also, they can get taken away.Arkbrik wrote:That sounds a lot like Almighty Bennies.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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Well it's also incredibly 'spergy, and I'd consider it a Frowny-Face rule.
The biggest boon I'd see from this is if it could somehow be applied to stop people from being brikwussies. Too often in a game, someone will decide that the best course of action is to hide all their dudes inside a building, barricade themselves up, and then sit in crazy cover and take out minifigs leisurely. Sure they win, but at the cost of being incredibly lame. If you could somehow work out a fair, consistent, and most of all simple system to take away morale points, this might actually have a use other than pleasing the 'spergiest of the wargamers.
The biggest boon I'd see from this is if it could somehow be applied to stop people from being brikwussies. Too often in a game, someone will decide that the best course of action is to hide all their dudes inside a building, barricade themselves up, and then sit in crazy cover and take out minifigs leisurely. Sure they win, but at the cost of being incredibly lame. If you could somehow work out a fair, consistent, and most of all simple system to take away morale points, this might actually have a use other than pleasing the 'spergiest of the wargamers.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
One thing I've thought about, in games where one or more players are turtling too much, is to have a special Attack Benny. In any round where at least one player makes an Attack on another player's forces during his own turn (Response attacks don't count), any players that didn't attack another player that turn get an Attack Benny stacked against them.
Once a player has Attack Bennies stacked against them, any enemy player who attacks them may claim the Attack Bennies to use them to aid in their attack.
Once a player has Attack Bennies stacked against them, any enemy player who attacks them may claim the Attack Bennies to use them to aid in their attack.
Alternately, First Blood Bennies:
When first blood occurs, the player who advanced the most gets a First Blood Benny. The participant who advanced the least gets a Turtle Benny against him. This is determined by the location of combat when first blood occurs, if it's much closer to one player's starting position than the other.
When first blood occurs, the player who advanced the most gets a First Blood Benny. The participant who advanced the least gets a Turtle Benny against him. This is determined by the location of combat when first blood occurs, if it's much closer to one player's starting position than the other.
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- Keldoclock
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Who cares?
I've been thinking of using morale in more of a radius way. If a creation or hero with a special morale ability has any minifigs within a certain radius, those minifigs get a bonus to attack/damage/armor depending on the type of morale. It can also work in the opposite way. A hero with a certain ability could have an extra bonus to attack or armor if he has minifigs around him, kind of an increased Redshirt presence.
I've been thinking of using morale in more of a radius way. If a creation or hero with a special morale ability has any minifigs within a certain radius, those minifigs get a bonus to attack/damage/armor depending on the type of morale. It can also work in the opposite way. A hero with a certain ability could have an extra bonus to attack or armor if he has minifigs around him, kind of an increased Redshirt presence.
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