Posted: Wed Sep 02, 2009 9:32 am
how its works
that attacker decides what weapons he prepared to shoot at you, he then rolls for skill, if all hit he rolls all d6 for damage, you then decide to spend what amount shiled dice say 20/20 you then roll shield with armor and SL ie
24d10 and 4d6 armor. so attack/defense equals damage. you making it more complex than it is. its massed attack against massed defense not one attack/def roll per attack. in the actual rules for 2005 its stated that the total amount of damage done to a vehicle in a turn is rolled against its defense rating not just each end every weapon individually.
also armor is considered permament and so is always rolled with SL. you don't have to track armor only shields, and that is rather easy to remember from turn to turn
also all my HP is in multiples of 5, not anywhere in between
50" long ship has 25 hp
that attacker decides what weapons he prepared to shoot at you, he then rolls for skill, if all hit he rolls all d6 for damage, you then decide to spend what amount shiled dice say 20/20 you then roll shield with armor and SL ie
24d10 and 4d6 armor. so attack/defense equals damage. you making it more complex than it is. its massed attack against massed defense not one attack/def roll per attack. in the actual rules for 2005 its stated that the total amount of damage done to a vehicle in a turn is rolled against its defense rating not just each end every weapon individually.
also armor is considered permament and so is always rolled with SL. you don't have to track armor only shields, and that is rather easy to remember from turn to turn
also all my HP is in multiples of 5, not anywhere in between
50" long ship has 25 hp