From what I'm seeing, Orcs would have psychology issues similar to the 2005 half-mind rules, only instead of being incompetent or submissive or such, they would be stupidly violent. So each turn they have to destroy something, be it another Orc, or a baby seal.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."
As if we care. More explosives!
OneEye589 wrote:Well, if you're playing with Warhammer figures, why not just play Warhammer? If you're playing with Legos, play Brikwars. Makes sense to me.
Magic Juggler wrote:interest in introducing the Brikwars system to my LGS
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