Almighty Benny wrote:I really like the magikal feat idea. But I think there should be some sort of system to regulate magikal power. If mages can just ignite half the battlefield every time they roll a 6, things could become very unbalanced. Perhaps pips/beads/marbles are in order?
Evil Emperor wrote:The Pips are a good idea... if a spell is really complicated then you have to use many pips.... The players just agree how many pips he has to use for the spell... and i think 2d6 would be better, and then he tries to use his magical feat.. and don't forget if you try a spell that kills the army of the enemy and the enemy got the 6 than he can decide (like a heroic feat) what negativ effects will come... I will rethink the concept... and making a stat card.
But maybe you got some more ideas for me
Users browsing this forum: Bing [Bot] and 1 guest