Hero Gallery

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Postby IVhorseman » Tue Apr 01, 2008 5:37 pm

feuer_faust wrote:Image

CP: 11+2+5 = 18 cp
Skill: 1D10
Move: 6"
Armor: 2D6
Specialities:
+Heroic Ego (cost included?): as usual. Cliche': Bruce Willis
+Combat Monster (+2 cp): Tank recieves a +2 on all skill checks for melee combat actions (hitting with weapons, shoving, crunching cans on his forehead), but -2 to any other skill check (building, using ranged weapons, signing treaties).
+The Big Hammer (+5 cp): Tank's signature weapon, it counts as a regular two-handed weapon except that it does 2D6+2 damage.


love this guy. he's perfect!

as for the skeleton, i'd say to add an extra rule: if the player controlling him can make a REALLY GOOD PUN upon preforming any skill action, he may add +1d6 to his skill.
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If she don't want the brick, she won't get the dick
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Postby Chessboxr » Mon Jun 02, 2008 7:42 pm


as for the skeleton, i'd say to add an extra rule: if the player controlling him can make a REALLY GOOD PUN upon preforming any skill action, he may add +1d6 to his skill.



Ahh. I don't know how many times I can hear someone say "BLAH BLAH BLAH...BONE YOU!!! RAFLCPTER" Before I jump over the field of play and try and shank him with a sharpend brick seperator.
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Postby IVhorseman » Mon Jun 02, 2008 8:10 pm

again, a GOOD pun, not a lame pun that gets overused. other players would have to agree on it, i guess.
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Postby feuer_faust » Tue Jun 03, 2008 7:21 am

Chessboxr wrote:

as for the skeleton, i'd say to add an extra rule: if the player controlling him can make a REALLY GOOD PUN upon preforming any skill action, he may add +1d6 to his skill.



Ahh. I don't know how many times I can hear someone say "BLAH BLAH BLAH...BONE YOU!!! RAFLCPTER" Before I jump over the field of play and try and shank him with a sharpend brick seperator.


That's precisely the Brikwars attitude. Better keep that material fresh! =]
It's a secret to everybody.
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Postby Rody » Tue Jun 03, 2008 7:45 am

finally a diet that actually helps... killing people.
Last edited by Rody on Tue Jun 03, 2008 4:15 pm, edited 1 time in total.
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My Little Pony
 
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Postby Bleep » Tue Jun 03, 2008 12:05 pm

Simple way to solve the pun action:

Good pun == +1d6 skill
Bad pun == -1d6 skill

:twisted:
TROLOLO
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Postby Chessboxr » Tue Jun 03, 2008 2:05 pm

Rody wrote:finally a diet that actually hepls... killing people.


That made me lul.
_____ _____ keep a el nigre biscut from a' slipin.

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Postby Almighty Benny » Tue Jun 03, 2008 3:55 pm

Chessboxr wrote:
Rody wrote:finally a diet that actually hepls... killing people.


That made me lul.


laugh up lunch? I'm sure glad I wasn't there.
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Galidor
Galidor
 
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Postby Chessboxr » Thu Jun 05, 2008 8:34 pm

Kay so, enough post whoring, here are some of my heros.

Slayer Inc. Special Target Dispatcher (lol std)

Image

Skill:1d10
Move:8”
Armor:2d6-2
17CP

Tec 90
Size:(S)
Cost:4CP
Use:3
Range:6"
Damage:1d6 (+2 when under 4")
Notes: On a critical failure, roll another die, on 4, 5, or 6 continue as normal, on a 1, 2, or 3, this weapon cannot be used for three turns.

Titan Edge
Size:(M)
Cost:5CP
Use:4
Range:CC
Damage:1d6+3
Notes: None


Bureaucracy
When this hero comes into play, you must pick one opposing unit. This hero cannot attack any unit that has not first attacked him, except for the unit chosen. After that unit has been killed, the hero may attack freely.

The Stranger
Image

Space Raider
Image

I have written rules for the other two yet, but basically the tophat phantom has nearly no defence but has an auto kill if he can make two attack in sucessions, the other guy has some kind of better picking crap up skill with the powerfi-I mean strongyhand being able to act as a shield, also he explodes when he gets killed, making him awesome.
_____ _____ keep a el nigre biscut from a' slipin.

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