IVhorseman wrote:sounds confusing. alas i too have wished a good way for dogfighting though.
what about the equivalent of a heroic feat for a plane? basically, turning EVERYTHING into a "wild-ass stunt". Basically, treat it like a heroic feat. players agree before rolling what will happen in the case of what will happen upon success or failure. usually success would just be "miss the shot, plane is now facing [this] direction", while failure would be "you effing crash.", or the like. like heroic feats, massive improbability/winningness results in massive failure.
this way makes it both very easy to determine a winner, and dosen't require a whole chart of maneuvers and proper URs.
speaking of confusing charts, do people still use stories as a measurement of altitude? i mean in the sense of a dogfight-only battle it makes kindof sense, but otherwise seems too... rulsy. i prefer just measuring altitude in inches, just like distance. and as for the "plus certain number of inches per story to range" thing, i just add the altitude above a target to range.
DarkWolf wrote:Hm, true. That's why I post this stuff here, so it can be stripped down, blown up, rebuilt, blown up again, and then finally deemed usable by the public.
IVhorseman wrote:DarkWolf wrote:Hm, true. That's why I post this stuff here, so it can be stripped down, blown up, rebuilt, blown up again, and then finally deemed usable by the public.
EXACTLY. jesus, it's amazing how confusing my first ideas for something are until it gets whittled down to something like "if this happens, this happens" and that's IT.
and i cannot do a barrel roll as my Z and R buttons are both broken.
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