Well, nice to see that there you've added in a few improvements since I've last checked, but I'm still not happy with a lot of stuff.
First of all, interceptors should be 1 fp, they were built to be on par with fighters, just with different strengths and weaknesses. Also, you still need to implement my fighter stats. (6" speed and 1d6 armor for fighter, 8" speed and 1d6-1 armor for interceptor, and 4" speed and 1d6+1 armor for bomber).
You also haven't updated the defense batteries to my 4d6 must get lower than agility roll system. Not to mention my ramming system (but that is for a later post)...
The biggest problem I see though is that you still haven't fixed the weapon classes. By adding range you had a chance to even things out (as a little less accuracy is worth it for the extra range) but things are still pretty broken. What I mean by that is that a large laser is four times the price of a small laser and half as accurate but only does three times the damage and only has twice the range. You either need to increase the damage or the range of large weapons to even things out a bit.
But it looks like you've got a lot on your plate right now (as do I) so I'm not too surprised you haven't fully revised it yet. Oh well, I hope for some future in which we both have enough free time to work on this like in the good ol' days.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."
As if we care. More explosives!