Matt BeDar wrote:IT already has a system for tracking damage done to ships. Each individual system essentially counts as 1 HP. When a hit gets through the armor, one system is destroyed, ergo 1 HP is taken away. The more systems you have, the more HP you get.
For me, my ships typically have 5-8 systems including the engines. That means each of my ships can take a pretty good beating before it's totally useless. My larger ships can have upwards of 9 systems and shields, making them exceedingly tough, but for all that, they move like molasses.
My point is, there is already a system for tracking damage, so why complicate matters with an HP system? How would you calculate the HP for each ship? Would each ship have a beginning HP and then each system has an HP value attached to it? The system for damage tracking is already in place, so why change something that works?
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."
As if we care. More explosives!
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