Generals
Moderators: warman45, Rev. Sylvanus
- Ogel96
- Dimmy
- Posts: 622
- Joined: Sun Aug 30, 2009 10:41 am
- Location: Somewhere over the painbow.
- Contact:
Generals
first of all, id like to say that if this thread has been done before, i don't care. i looked and couldnt find it so...
i sometimes use a general, whos pretty much a hero on steroids. I only have one in any of my armies at a time. I let them cross cliche or havejust one with bonuses to feats, and i put their skill and armor to 3d6. i only bring a general to a massive battle, or else i put him as just a hero.
I just don't feel that Hero is awesome enough for a grand battle where my sigfig leads almost all my figs into battle...
first, do any of you ever do this and second is this cheap? (Btw, my friends and i throw cp to the wind...)
i sometimes use a general, whos pretty much a hero on steroids. I only have one in any of my armies at a time. I let them cross cliche or havejust one with bonuses to feats, and i put their skill and armor to 3d6. i only bring a general to a massive battle, or else i put him as just a hero.
I just don't feel that Hero is awesome enough for a grand battle where my sigfig leads almost all my figs into battle...
first, do any of you ever do this and second is this cheap? (Btw, my friends and i throw cp to the wind...)
My doctor says I have an obsession with vengance. We'll just see about that
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.
My 550th post was "JANE-FREAKIN-GOODALL".
I called the Ghostbusters in my 600th post.
-
- Champion
- Posts: 28
- Joined: Tue Sep 08, 2009 2:38 pm
- Location: In space, waiting for something to happen
Isn't this covered by champion in the more advanced (2001) rules?
If you want a more powerful fig, go for it. you could also try giving your hero some sort of specialized armor or something, and then give your other figs the stats of officers. the idea is to crate something fun, but not too unbalancing. in this case, I suggest making sure that if you do use a champion, you make sure the other player gets one too.
If you want a more powerful fig, go for it. you could also try giving your hero some sort of specialized armor or something, and then give your other figs the stats of officers. the idea is to crate something fun, but not too unbalancing. in this case, I suggest making sure that if you do use a champion, you make sure the other player gets one too.
- Strana
- Dimmy
- Posts: 725
- Joined: Tue Feb 03, 2009 6:36 pm
- Location: Grand Admiral of the Hodgepodgian fleet
actually if you give your hero early style 2005 armor this will raise his armor to 3d6. so rather i would see increased redshirt range and he can even cause vehicles to red shirt for him or something of that nature
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
- muffinman42
- Dimmy
- Posts: 705
- Joined: Fri Jul 17, 2009 2:33 pm
- Location: I like to think this is the more sober account.
- Contact:
i normally just top up my sig-figs stats.
if you want one leader just stick them in a mech, a really big one with guns on its feet and that sorta stuff.
to me mechs weapon limit is "untill it can't stand up" which is cureable with larger feet or more legs.
if you want one leader just stick them in a mech, a really big one with guns on its feet and that sorta stuff.
to me mechs weapon limit is "untill it can't stand up" which is cureable with larger feet or more legs.
Kerbal Rocketry(my youtube with actual videos on it!)
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
- Greenkey15
- Cannon Fodder
- Posts: 338
- Joined: Tue Jul 01, 2008 10:01 pm
Use a Morcian Armor ability, up his skill, and give him a specialized feat like from the Rainbow Knights cards. I do this with all my heroes, because they are too awesome to die. They can kill more stuff if they stay alive! They can work well with other heroes, too, as a part of Morcian Armor is that the hero has no negative penalties when using in conjunction with other heroes.
Something I should have learned after the starship civilizations in 1995, is that if you give a unit an ability that's balanced out by the story or by some other disability, players will always take it out of context in order to unbalance everything. I need to delete those Mocians before they cause any more trouble for me.Greenkey15 wrote:They can work well with other heroes, too, as a part of Morcian Armor is that the hero has no negative penalties when using in conjunction with other heroes.
- Strana
- Dimmy
- Posts: 725
- Joined: Tue Feb 03, 2009 6:36 pm
- Location: Grand Admiral of the Hodgepodgian fleet
the General 20cp
skill 1d12
movement 5"
armor 2d6
heroic feat: once per turn as appropriate for a general figure
special abilties
red shirting:
Any time a General takes damage from an external source he may try to inspire a nearby unit within 1d6" to RedShirt. This does not take an Action; the General can inspire any number of RedShirts in a single turn, but only one for each specific incoming source of Damage. If successful, the RedShirting unit will leap in to take the damage instead, knocking the Hero out of harm's way if necessary The inspired RedShirt must be on the Hero's team, it must be capable of leaping. Additionaly if the general's army killed more men per turn than the enemy, vehicles can also redshirt for the general up to 2d6" away.
Inspiring the troops:
once per turn a general can inspire the troops, he may +1 to thier skill rolls for this turn. however this can only be used if his team killed more enemy troops than he lost last turn or if he got shot at last turn explosive area affects count.
crankiness:
a general is only suseptable to crankiness from another general and not another hero. any hero will not gain crankiness from a general, a hero of Lawful intentions can be redshirted for the general. note hero's are still suseptable to crankyness from eachother
additionally the general can choose an expertise: Ground, Air, Vtol, Space, magic, medieval, naval. if he is using a machine outside of his chosen expertise he suffers a -4 to his skill rolls.
skill 1d12
movement 5"
armor 2d6
heroic feat: once per turn as appropriate for a general figure
special abilties
red shirting:
Any time a General takes damage from an external source he may try to inspire a nearby unit within 1d6" to RedShirt. This does not take an Action; the General can inspire any number of RedShirts in a single turn, but only one for each specific incoming source of Damage. If successful, the RedShirting unit will leap in to take the damage instead, knocking the Hero out of harm's way if necessary The inspired RedShirt must be on the Hero's team, it must be capable of leaping. Additionaly if the general's army killed more men per turn than the enemy, vehicles can also redshirt for the general up to 2d6" away.
Inspiring the troops:
once per turn a general can inspire the troops, he may +1 to thier skill rolls for this turn. however this can only be used if his team killed more enemy troops than he lost last turn or if he got shot at last turn explosive area affects count.
crankiness:
a general is only suseptable to crankiness from another general and not another hero. any hero will not gain crankiness from a general, a hero of Lawful intentions can be redshirted for the general. note hero's are still suseptable to crankyness from eachother
additionally the general can choose an expertise: Ground, Air, Vtol, Space, magic, medieval, naval. if he is using a machine outside of his chosen expertise he suffers a -4 to his skill rolls.
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
- dcl32
- Minifig
- Posts: 226
- Joined: Tue May 12, 2009 2:18 pm
- Location: In Afghanistan providing supressive fire with an M60
It's like a lot of my ideas, unneeded, no offense.
<a href="http://bfbcs.com/stats_ps3/ww21941"><img src="http://g.bfbcs.com/20894/ps3_ww21941.png" alt="ww21941" border="0"></a>