Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations
Moderators: warman45, Rev. Sylvanus
my suggestion is to have a 2 part map.
you have a strategic map (probably of europe so you get ALL the ages (china and japan skipped enlightenment stage. japan went straight to industrial revolution!)
on this map you use your leaders to resemble your "armies" ( give the leader an army put the army in a bag or something)
each territory is worth X amount XP (first X is a variable)
when 2 armies enter the same area you have a battle. during any point in time units may retreat from battle (YOU HERD ME!)
retreating units must leave the table edge. have a turn limit untill reatreat (turn 3 then retreat.)
come up with a research chart (i research heavy artillery FTW!)
battles are normal brick wars however people can buy castles to fight on.
<img src="http://www.heresy-online.net/daemons/adoptables/24408.gif" alt="Broken Adoptable Image"><br><a href="http://www.heresy-online.net/daemons/levelup/24408-algurath.htm" title="Level up this Daemon!">Level up Adoptable!</a>
- Posts: 517
- Joined: Mon Nov 24, 2008 10:52 pm
- Location: missisauga ontario (GTA!!)
I made a 16x16 map of the Galaxy, with each stud representing a habitable star system. The idea was that the winner of each battle could decide where the next battle would take place (with studs chosen Risk-style ahead of time). Obviously I'm not going to play 256 games, but theoretically, it would work...
- Cannon Fodder
- Posts: 353
- Joined: Wed Feb 20, 2008 12:30 pm
FAIL first post is a necro!
mythica_master9 wrote:I had actually been considering a "Civilization"-style series of Brikwars campaigns shortly after becoming aware of the existence of the game.
I am a big fan of computer strategy games (Age of Empires, Warcraft, Command & Conquer, Starcraft, etc.), so much of my inspiration for such campaigns (as well as the units I build) comes from such games.
If you need inspiration for a Civ-style campaign, I would suggest looking at a guide/walkthrough for a good strategy game (like the ones I mentioned above).
If you can come up with some system for resource harvesting (and possibly converting resources to CP), let me know.
to even out the fact that spacemen with laser rifles beat people wth sticks make the sticks cheaper than the rifles and ta da you have a mass army of stick weilding dimmys and 5 people with laser rifles.
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"
- Do I look like I know what a jpeg is?
- Posts: 1395
- Joined: Mon Dec 29, 2008 7:02 pm
- Location: I drink to forget this account's past.
Atomsk wrote:I made a 16x16 map of the Galaxy, with each stud representing a habitable star system. The idea was that the winner of each battle could decide where the next battle would take place (with studs chosen Risk-style ahead of time). Obviously I'm not going to play 256 games, but theoretically, it would work...
Like Battlefront 2 Galactik Conquest!
- Cannon Fodder
- Posts: 390
- Joined: Tue Jul 01, 2008 10:01 pm
tahthing wrote:FAIL first post is a necro!
SUCCESS apparently people still want to talk about it.
I don't know why everybody's against thread necroing. I'm a lot more offended about people posting with nothing interesting to say than by how many months they waited to add their two cents.
- Posts: 1016
- Joined: Tue Dec 04, 2007 8:02 pm
- Location: BrikWars HQ, USA
BOT (back on topic):
I built a LDD Portugal strategic map. A small one, a medium one and I am going to start building a big one today.
"You can get more of what you want with a kind word and a gun, that you can with just a kind word."
- Al Capone
My official post number 1000 was "The whole battle?"
- The Dear Leader
- Posts: 3263
- Joined: Wed Feb 06, 2008 5:47 am
- Location: Looking for baseplates
Return to Bonus Material
Who is online
Users browsing this forum: No registered users and 1 guest