Rules for BrikThulu
Posted: Wed Jan 13, 2010 4:16 pm
These need some work but here's some of what we used when BrikThulu was on a rampage in the Caid Sector.
- Basic Stats -
Move: 9001
Skill: ?
Armour: 4 D10
HP: 4
- Special Abilities -
Death:
Roll a D0. On a critical success an enemy unit of BrikThulu's choice (best when decided at random) dies a horrible death. Their body explodes in a spray of blood and gore. They can not be revived.
Scary:
Any units except for Heroes within 10" suffer a -1 skill penalty.
Lightning Blast:
? It's like a field of effect attack. Come up with something.
Murderate:
Some kind of CC attack. Horrendously powerful.
Summon:
Lets BrikThulu raise the dead or summon daemons or whatever. Use rate to succeed is 4. On a critical fail someone spontaneously combusts with a damage of 2D6. If this happens it's best to choose the target randomly. (Roll dice, etc.) Make sure BrikThulu is among those random people. It would be awesome if he was on fire. Note: Brikthulu is immune to this attack. He just becomes immolated and can set people on fire now by touching them.
- Basic Stats -
Move: 9001
Skill: ?
Armour: 4 D10
HP: 4
- Special Abilities -
Death:
Roll a D0. On a critical success an enemy unit of BrikThulu's choice (best when decided at random) dies a horrible death. Their body explodes in a spray of blood and gore. They can not be revived.
Scary:
Any units except for Heroes within 10" suffer a -1 skill penalty.
Lightning Blast:
? It's like a field of effect attack. Come up with something.
Murderate:
Some kind of CC attack. Horrendously powerful.
Summon:
Lets BrikThulu raise the dead or summon daemons or whatever. Use rate to succeed is 4. On a critical fail someone spontaneously combusts with a damage of 2D6. If this happens it's best to choose the target randomly. (Roll dice, etc.) Make sure BrikThulu is among those random people. It would be awesome if he was on fire. Note: Brikthulu is immune to this attack. He just becomes immolated and can set people on fire now by touching them.