Ok I’m new and I’ve recently made this:
Elements:
Fire:
Fire bolt:
Range- Long range weapon + 3 "
To use roll a skill rating of 7 or more. If it fails then it -1 armour from the target.
Fire Ring: Trap the opponents in a ring of fire, what can only be destroyed by water. Same range as Bolt but you must roll a 10 or more for skill.
Water
Water bolt:
Range- Long range weapon + 3 "
To use roll a skill rating of 7 or more. If it fails then it Knocks the target over from.
Water Wave: Knocks Target over and they cannot get up untill three turns later. Same range as Bolt but you must roll a 10 or more for skill.
Eath
Eath bolt:
Range- Long range weapon + 3 "
To use roll a skill rating of 7 or more. If it fails then it shoves the target back, 3 "
Fire Ring: Wrapps opponents in vines whay can only be destroyed by high attacks (vines armour is the wizards armour). Same range as Bolt but you must roll a 10 or more for skill.
Ice
Ice bolt:
Range- Long range weapon + 3 "
To use roll a skill rating of 7 or more. If it fails then it freezes target for 1 turn.
Freeze: Freezes opponents in a solid block of ice, what can only be Melted by Fire. Same range as Bolt but you must roll a 10 or more for skill.
There ya go. if you fail you still make effect! I would have artword insted of a minifig but i can't draw very well.
Wizard
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- IVhorseman
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i'd drop the skill. a lot. skill is primarily used to calculate weapon proficiency, etc. your stereotypical wizard is supposed to be awesome with magic, but teh suck with martial weapons. therefore, i'd drop skill to 1d6 at the most, if not lower.
teleportation with a UR of 8 is still good here though. after a crit success, he still has a good chance of rolling a total of 8 with bonus dice.
teleportation with a UR of 8 is still good here though. after a crit success, he still has a good chance of rolling a total of 8 with bonus dice.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- james+burgundy
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its not bad but like with my stat cards it could use a redo on some things.http://www.brikwars.com/forums/viewtopi ... 56&start=0
Been here longer then pretty much all of you or some shit.
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- IVhorseman
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oh god, you do NOT want to keep track of spell points.
spells and whatnot treated as heroic feats is so far the quickest, dirtiest, easiest way to do it. i like it. there's another thread here that actually came up with a mana type thing that actually didn't look too complicated. i forget where this is though.
spells and whatnot treated as heroic feats is so far the quickest, dirtiest, easiest way to do it. i like it. there's another thread here that actually came up with a mana type thing that actually didn't look too complicated. i forget where this is though.
Warhead wrote:my head burns with War.
Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
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