Experimental weapons
Moderators: warman45, Rev. Sylvanus
- dilanski
- Now with added tractor fetish
- Posts: 1914
- Joined: Sun Jan 18, 2009 6:41 am
- Location: United Kingdom of Great Britain & FUCK THE DUP
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Experimental weapons
Plasma shotgun
Cp: ?
Use: 4
Range: 9"
Damage: 1d8
Effect(s): If this weapon does permament damage to a target it will continue through the target up to its range and damage anything it hits.
Flame saber
Cp: ?
Use: 4
Range: cc
Damage: 1d20+3
Effect(s): Unique, YOU CAN'T HAVE ONE.
Plasma drone, launcher
Cp: ?
Use: 4-5
Range: 18"
Damage: 1 Drone: 1d20
2 Drone: 1d10 (each)
3 Drone: 1d6 (each)
4 Drone: 1d4 (each)
Effect(s): This weapon can fire up to 4 plasma drones, for each extra drone fired, the less damage each of them do. Each drone causes a 2" explosion.
Constructo weapons
?
scatter upgrades around the field like barrels and ammo types, troops can construct there weapons using these but can only use one barrel at a time or one ammo type etc.
anyone have anything to add.
Cp: ?
Use: 4
Range: 9"
Damage: 1d8
Effect(s): If this weapon does permament damage to a target it will continue through the target up to its range and damage anything it hits.
Flame saber
Cp: ?
Use: 4
Range: cc
Damage: 1d20+3
Effect(s): Unique, YOU CAN'T HAVE ONE.
Plasma drone, launcher
Cp: ?
Use: 4-5
Range: 18"
Damage: 1 Drone: 1d20
2 Drone: 1d10 (each)
3 Drone: 1d6 (each)
4 Drone: 1d4 (each)
Effect(s): This weapon can fire up to 4 plasma drones, for each extra drone fired, the less damage each of them do. Each drone causes a 2" explosion.
Constructo weapons
?
scatter upgrades around the field like barrels and ammo types, troops can construct there weapons using these but can only use one barrel at a time or one ammo type etc.
anyone have anything to add.
Almond Status: ACTIVATED
- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS
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Gravity Gun:
Use: 4
Range: 10"
Damage: Object size+MOM damage
Notes: Used to pick up and sling objects and enemies 5" per use around the field of battle. +10 use if used in combo with crowbar and glasses.
(For those who don't get it- it's from Halflife.)
Use: 4
Range: 10"
Damage: Object size+MOM damage
Notes: Used to pick up and sling objects and enemies 5" per use around the field of battle. +10 use if used in combo with crowbar and glasses.
(For those who don't get it- it's from Halflife.)
she/her | formerly known as ross_varn | exiled for the good of the f.e.l.c.
- dilanski
- Now with added tractor fetish
- Posts: 1914
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I remember a game like that.Arkbrik wrote:Shocking Attack Gun:
Use: 4
Range: 12"
Damage: N/A
Notes: A portal entrance is mounted on the SAG. The SAG fires a portal exit. Minifigs can enter the portal on the gun and come out through the portal exit. The portal exit stays in place until the gun fires again.
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- Olothontor
- Clown-Face Bologna
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May I use some of these, or is this a private modus operandi?
Last edited by Olothontor on Mon Feb 08, 2010 7:29 am, edited 1 time in total.
- Olothontor
- Clown-Face Bologna
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- Officer
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needler
rng: 18
use:2
dmg:1d6
for every 2 shots that hit add 2d6
rng: 18
use:2
dmg:1d6
for every 2 shots that hit add 2d6
<img src="http://oi54.tinypic.com/9vdvd4.jpg">
- Magic Soap
- Playmobil
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- Officer
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- muffinman42
- Dimmy
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Now it's not.Magic Soap wrote:That's not experimental, it's from halo.spartan117 wrote:Pink prickley thing
rng: 18
use:2
dmg:1d6
for every 2 shots that hit add 2d6
Kerbal Rocketry(my youtube with actual videos on it!)
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
- Elmagnifico
- Galidor
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For weapons that are experimental, I screw balance but give them the Xperimental keyword.
Xperimental: Only one Xperimental weapon may be fielded per side. If this weapon fails to damage an enemy in a given round, roll a d6. 1-3, this weapon detonates in a mk(10-d[7+1]) explosion.
Xperimental: Only one Xperimental weapon may be fielded per side. If this weapon fails to damage an enemy in a given round, roll a d6. 1-3, this weapon detonates in a mk(10-d[7+1]) explosion.
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
- muffinman42
- Dimmy
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IKanHazKills missile:
Cp ??
Rng: infinate, could loop round the earth several times over before running out of propellent and fuel.
Use: 50
dmg: 19d6
Blast radius: damage/2
Takes "distance/20" turns to reach it's strike point.
requires proper launch platform(EG:launch pad,computer linkup to program location...Ect) to be fired.
Cp ??
Rng: infinate, could loop round the earth several times over before running out of propellent and fuel.
Use: 50
dmg: 19d6
Blast radius: damage/2
Takes "distance/20" turns to reach it's strike point.
requires proper launch platform(EG:launch pad,computer linkup to program location...Ect) to be fired.
Kerbal Rocketry(my youtube with actual videos on it!)
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
- dilanski
- Now with added tractor fetish
- Posts: 1914
- Joined: Sun Jan 18, 2009 6:41 am
- Location: United Kingdom of Great Britain & FUCK THE DUP
- Contact:
Assault cannon rifle:-
damage:- 1d12+1
Range:- 18"
Use:- 4
Cp:- ?
Cannot not be used by a minifig on foot unless mounted to a vehicle or position, larger creatures (Sl 2+) can carry them at a -1" move penalty including vehicles (e.g. motorbikes)(Sl 3+ ignore this)
Transmorpher:-
Range:- 10"
This weapon only works on Vermin to size level 3, living creatures, (even awesome ones). use the following table to decide the Use rating.
Vermin-2
Sl 1-3
Sl 2-4
Sl 3-5
If the use is succesful roll the following chart and a d8 to decide what the target is transmorphed into (note the unit is still aligned to whoever had it first)
1: Bacterium
2: Gelatanous goo
3: Crab-Frog-Scorpion
4: Cow-Sheep-Pingu
5: 2d10 explosion
6: Shark-Alligator
7: Small dinosaur-Elephant
8: Re-roll, if another 8
you get a demi-god
or other desireable
creature (Big Daddy,
Dragon)
Feel free to alter this to the battle theme (steampunk, pirate, medeiival0 but try and keep the explosion.
damage:- 1d12+1
Range:- 18"
Use:- 4
Cp:- ?
Cannot not be used by a minifig on foot unless mounted to a vehicle or position, larger creatures (Sl 2+) can carry them at a -1" move penalty including vehicles (e.g. motorbikes)(Sl 3+ ignore this)
Transmorpher:-
Range:- 10"
This weapon only works on Vermin to size level 3, living creatures, (even awesome ones). use the following table to decide the Use rating.
Vermin-2
Sl 1-3
Sl 2-4
Sl 3-5
If the use is succesful roll the following chart and a d8 to decide what the target is transmorphed into (note the unit is still aligned to whoever had it first)
1: Bacterium
2: Gelatanous goo
3: Crab-Frog-Scorpion
4: Cow-Sheep-Pingu
5: 2d10 explosion
6: Shark-Alligator
7: Small dinosaur-Elephant
8: Re-roll, if another 8
you get a demi-god
or other desireable
creature (Big Daddy,
Dragon)
Feel free to alter this to the battle theme (steampunk, pirate, medeiival0 but try and keep the explosion.
Almond Status: ACTIVATED