Warhead wrote:Why roll for armour, you're only slowing things down. Hit = kill, no exceptions.
Yep. That's the Cannon Fodder rule in a nutshell.
Heroes survive lightsaber attacks by using redshirts, not by having higher armor. If he runs out of redshirts it's time for him to die.
But a beamsaber would have 1d6+2 according to chapter 3, so a Hero would survive a beamsaber attack because of his higher armor most of the time.
I was just thinking of a Jedi and a Sith being Heroes, going back and forth with lightsabers. If they're in a personal duel and they're equally skilled, a lightsaber of 2d6 would keep them going back and for for a couple turns until one of their parries didn't do enough.