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8 damage or 1d6+4?

PostPosted: Mon Feb 15, 2010 12:56 pm
by spartan117
i have an assault rifle that has 1d6+4 damage but im trying to decide if

it should just be 8...i tested it and they both roll very close to one another

but is that to strong? i mean the first way the lowest i could roll is 5 and the

second way the low is 8 and i don't want it to be op but i thought the second

way would just be faster

tell me what you think...

PostPosted: Mon Feb 15, 2010 1:05 pm
by aoffan23
8 damage?! You do realize that a minifig's simplified armour is 4 right? Even if you have 1D6+4, that only leaves 2 results that fail to hurt it on a crit success. I wouldn't say average it out, I'd say bring it lower.

PostPosted: Mon Feb 15, 2010 1:06 pm
by birdman
All right. When using dice of any kind, any modifier that goes above exactly half of the number of sides on the die should be changed to another die of the same type. For your gun, instead of 1d6+4, it should be 2d6 even. Cheaper that way, and it's also easier to keep track of.

PostPosted: Mon Feb 15, 2010 1:07 pm
by Ross_Varn
Weapons can't have a set number to hit at- then they will automaticly kill. That's no good. Decrease the weapon bonus to +1 and have it as 1d6+1, or use 1d10 if you really want a overpowered gun. Random results with weapons is an important part of Brikwars.

PostPosted: Mon Feb 15, 2010 1:10 pm
by spartan117
ya i thought about the whole minifig has 4 armor deal so...

oh and the way me and my friends so it there is only CF in feats not just

shooting (unless they REALY fail, then ya we do)

PostPosted: Mon Feb 15, 2010 1:24 pm
by Magic Soap
Hmm, this... Assault Rifle... This wouldn't be from halo, or is it from IRL?

PostPosted: Mon Feb 15, 2010 4:56 pm
by spartan117
yes it is from halo...so what?

just stop if your going to call me halofag

i also have starwars rules and all sort of other crap so don't go thinking

halo is the only thing i use in brikwars

PostPosted: Mon Feb 15, 2010 5:07 pm
by birdman
spartan117 wrote:
just stop if your going to call me halofag



Didn't we already do that?

PostPosted: Mon Feb 15, 2010 5:17 pm
by spartan117
yes, yes you did..... but i mean a second time


oh and i have a head shot rule where if you get a 69 on a d6 or 9+ on a d12

(for heros) you get +2 damage for that dice, whatdya think?

PostPosted: Mon Feb 15, 2010 5:32 pm
by muffinman42
spartan117 wrote:yes, yes you did..... but I mean a second time

DAMN! I missed out on the insulting a halofag!

I would remove the head shot rule, its just a Crit success by a diffrent name.


I would us 1D6+2, rolling a 2 gives you a kill on a minifigure then.

PostPosted: Mon Feb 15, 2010 5:45 pm
by spartan117
OH MY GOSH i just found this
http://www.youtube.com/watch?v=T0_jiB2hqeQ

PostPosted: Mon Feb 15, 2010 6:28 pm
by muffinman42
Wow... That looks pretty good.

Now back to the topic!

PostPosted: Tue Feb 16, 2010 9:07 am
by legacymedia92
Just use 2d6

PostPosted: Tue Feb 16, 2010 1:27 pm
by spartan117
ya i would use 2d6 but i find lots of my weapons use 2d6

besides i wanted a weapon that was at least going to get a high number

while with 2d6 i can get 2-12 with 1d6+4 i can get 5-10

PostPosted: Tue Feb 16, 2010 2:34 pm
by muffinman42
spartan117 wrote:ya I would use 2d6 but I find lots of my weapons use 2d6

That is why it's a good idea.
And a diffinate kill is bad for a general weapon since it puts no randomnes in your attacks.
For heavy weapons then this is fine but not for general multi-use every turn fire ones.

Ok

First; how consitant is the damage given by the weapon; dose it change wildly depending on various things that the damage roll acounts for.
second; how much damage dose it's LOWEST damage do.

the first gives you the dice sizes.
the second gives you the number of dice and how much to add.