Chopping stuff in half
Posted: Wed May 19, 2010 7:29 am
I thought a little about long and thin creations today. Since Structure Points are equal to the length of the longest measurement of a creation, it's unrealistically hard to kill a very long creation - for example, a tree that is 10 inches high must lose 10 Structure Points before it is destroyed, even though its trunk may be only a couple of bricks wide.
Every creation has three dimensions: height, width, and length. My idea is that if one of these dimension is at least four times longer than both of the other dimensions, you can chop the creation in two by causing as much Structure Damage as the length of the longer of the two other dimensions, in a single spot.
Only use these rules if you attack with an appropriate weapon - a pistol is not going to chop down a tree. Axes would work against most things. Battering rams could make holes in buildings.
Every creation has three dimensions: height, width, and length. My idea is that if one of these dimension is at least four times longer than both of the other dimensions, you can chop the creation in two by causing as much Structure Damage as the length of the longer of the two other dimensions, in a single spot.
Only use these rules if you attack with an appropriate weapon - a pistol is not going to chop down a tree. Axes would work against most things. Battering rams could make holes in buildings.
Example wrote:A player fields the Great Wall of China in a game. The Wall is 40" long, 5" tall and 3" wide. The opponent's Mongol raiders must cause 5 points of Structure Damage in one spot of the Wall to crack a hole in it.
Munchkin players should not use these rules, since it encourages them to build ugly blocky creations.Example wrote:Another player has a Giant Snake in his army. The Snake is 6" long, 1" wide and 1" tall. By causing 1 point of StrĂșcture Damage on it you can chop it in two.