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Levers

Posted: Mon Jun 28, 2010 5:17 am
by Arkbrik
Inspired by Dwarf Fortress, I thought levers could be a cool and useful addition to bases and larger vehicles.

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A lever is linked to one or more functions or objects in your creation, and can be placed any distance away from them. It can be pulled as a Quick Action, which will activate or deactivate the linked things.

Examples:

-Opening/closing or locking/unlocking a door or gate
-Setting off explosives
-Firing a weapon
-Releasing the hounds
-Causing the whole creation to selfdestroy

Optional Rule: Timers
Levers can have a timer, which means that when the lever is pulled, a set number of turns must pass before the result happens. This is especially appropriate for selfdestruction levers.

Optional Rule: Secret levers
If you make every lever a different color and write their functions on secret notes that are only shown when the lever is pulled, much fun will be had when enemy troops get into your lever room and start pulling all the levers.

Posted: Mon Jun 28, 2010 6:39 am
by samuelzz10
with levers whatever I want to do with the lever happens pretty much... These are some really good rules though.

Posted: Mon Jun 28, 2010 6:48 am
by Warhead
It would make a nice quirk for a moonbase battle in corridors and such. For the attacker some levers could be attached to surprise explosives, boobytraped. Roll a D6, on a 1 you explode, or they could be wired to the mains etc. That'll teach you to fool around with levers.

Posted: Mon Jun 28, 2010 7:00 am
by solvess
There could be multiple levers and if you pull the wrong one you die in some horrible way.

Buttons.

Posted: Sun Jul 04, 2010 5:12 am
by Sharaish
Doesn't necessarily have to be levers, right? Could be buttons and stuff too. I mean, what fun is a self-destruct lever compare with a big red button?

Posted: Sun Jul 04, 2010 3:23 pm
by stubby
Normally pulling the self-destruct lever just causes a panel to open up and reveal the self-destruct button. Nobody ever self-destructs with a lever.

Posted: Sun Jul 04, 2010 3:37 pm
by RagnarokRose
-unless you're playing DF. Get it right.

RELEASE THE MAGMA FLOOD.

*Fwoosh*

Posted: Sun Jul 04, 2010 4:30 pm
by Sharaish
Ross_Varn wrote:-unless you're playing DF. Get it right.

RELEASE THE MAGMA FLOOD.

*Fwoosh*
Well yeah, I've never plaid DF so... But self destruct and magma flood are 2 completely different things. Both are still awesome though...

Posted: Sun Jul 04, 2010 5:12 pm
by Arkbrik
With levers you can see if they are in the On or Off position. But that's not an issue when dealing with selfdestruction.

Posted: Sun Jul 04, 2010 5:54 pm
by legacymedia92
already in the 2005 rules

Posted: Sun Jul 04, 2010 10:05 pm
by Blitzen
stubby wrote:Normally pulling the self-destruct lever just causes a panel to open up and reveal the self-destruct button. Nobody ever self-destructs with a lever.
Or if you're on the <i>Nostromo</i> you have to pull a lever, unscrew some things, pull two MORE levers to open a hatch, push some buttons, screw the things into four cylinders so you can pull them out of the floor, then survive a friendly computer voice for ten minutes. Jeez.