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A problem

PostPosted: Mon Aug 16, 2010 7:36 pm
by Cpl. Halan
Ladies, Gentlemen, and the rest of you, we have a problem. Infantry die like flies to high explosives.  This doesn't work, not for Brikwars.  Brikwars is supposed to glorify mass murder, this doesn't happen when 90% of the soldiers on the battlefield are wiped out without a second thought.  Infantry needs to last longer so battles don't turn into slugging matches between tanks.  Any advice?  And if your advice is "shut up you whiny bastard" get the fuck outta my thread

PostPosted: Mon Aug 16, 2010 8:20 pm
by Cpt. Zipps
You see, your problem is that you're not using enough infantry.

PostPosted: Mon Aug 16, 2010 8:22 pm
by Silent-sigfig
Shut up you whiny bastard.

Use more infantry/less explosives. Or lower explosives damage, or raise their UR>

PostPosted: Mon Aug 16, 2010 11:20 pm
by Warhead
Spread your mini-figs out more so the blast only takes out one or two men. It helps if the battlefield is bigger.

PostPosted: Tue Aug 17, 2010 12:45 am
by Tuefish
Heavy Armor.

PostPosted: Tue Aug 17, 2010 10:21 pm
by Dr StrangeBrik
Sounds like your ground-pounders need air support (nothing like a bit of old-fashioned carpet bombing to quieten down that pesky artillery)

Reminds me of Gears of Way (sorry Gears of War - my crappy typing...)
"Will we have air support sir"
"Son, you ARE the support"

Alternatively, you may want to play out a scenario where the use of heavy weapons is strictly limited on both sides (although that does rather smack of gun-control...), or play with a lot of scenery to block the blast effects and have the little guys keep their heads down (as the saying goes "The more terrain, the better the game").

PostPosted: Tue Aug 17, 2010 11:15 pm
by Silent-sigfig
Grenades are kinda stupid too.

PostPosted: Wed Aug 18, 2010 2:06 am
by Gungnir
I usually just give one guy a grenade launcher and send him off on his own.

PostPosted: Wed Aug 18, 2010 7:26 am
by solvess
i usually just give a grenade to a few stronger solderers.

PostPosted: Wed Aug 18, 2010 9:31 am
by Cpl. Halan
Yeah, my grenade launchers go to heavies and ossifers(officers, it's real milspeak slang, you don't trust me look it up)
OK here are the main ideas I see:
use more infantry(I can't field more than 40ish infantry w/o stripping vehicles of their crews)
Use APCs(I can't, all my parts are going to my SHIP and I don't have many to spare)
Spread out troops(with troops spread out to individuals, the game slows down like hell)
use less explosives(There really aren't that many, any explosive is brutal)
Use air/armor support(only for larger battles, besides tanks can't fit everywhere)

PostPosted: Wed Aug 18, 2010 10:05 am
by legacymedia92
I go for old style and just use small grenades.

Re: A problem

PostPosted: Wed Aug 18, 2010 11:01 am
by stubby
Cpl. Halan wrote:Brikwars is supposed to glorify mass murder, this doesn't happen when 90% of the soldiers on the battlefield are wiped out without a second thought.

BrikWars is supposed to glorify mass murder, this doesn't work when you include mass murder?

Re: A problem

PostPosted: Wed Aug 18, 2010 11:24 am
by legacymedia92
stubby wrote:
Cpl. Halan wrote:Brikwars is supposed to glorify mass murder, this doesn't happen when 90% of the soldiers on the battlefield are wiped out without a second thought.

BrikWars is supposed to glorify mass murder, this doesn't work when you include mass murder?


it's better with stuff like buzzsaw cars that rip figs in half (the blood will get you suspended from school)

Re: A problem

PostPosted: Wed Aug 18, 2010 12:59 pm
by Warhead
stubby wrote:
Cpl. Halan wrote:Brikwars is supposed to glorify mass murder, this doesn't happen FOR ME when 90% of MY soldiers on the battlefield are wiped out without a second thought, AND IT IS SOOO UNFAIR!

BrikWars is supposed to glorify mass murder, this doesn't work when you include mass murder?


I believe that is what he really meant.

PostPosted: Wed Aug 18, 2010 5:04 pm
by Gungnir
He said he doesn't like it when his soldiers get murdered. Which means he follows the anorakish belief that winning is important.