Rayhawk wrote:You know what I'd do with a minigun like this, is have it dish out a ton of damage, but give it the following drawback: the minifig has to stand still for a full turn while it spins up, and on the next turn it must fire, even if the target has moved out of range or if other friendly minifigs are in the way. The minifig can keep firing for as long as he wants, but can't move again until the gun has spent a full turn spinning back down.
(This was actually part of my plan for Super Heavy Guns, but I decided it was too complicated to put into the Core Rules. I may re-introduce it later as a stat card for Heavy Weapons Minifig.)
So you get a guy who's a machine of total destruction, but he's got molasses response time and he's a sitting duck whenever he's unleashing the hurt.
damn, you beat me to it. i also use a similar rule for my miniguns, except i allow them to move one inch per turn while firing. i had this idea about a year ago, but i never really considered a "Heavy" class other than demolitions. so now we have heavy weapons guy (thanks, TF2), who is allowed to move while firing his heavy weapon (i'd say 2 inches), whereas other classes can't move at all.
goddammit, not another stat card...