My stats for my army

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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My stats for my army

Postby aangmasterlego333 » Sat Oct 16, 2010 2:39 pm

assasins
cp16
move7
armor4
specialties-assasin aim, poison
assasin aim-(+2cp) the range of all thrown hand weapons is 6
poison-(+3cp)any enemys hit on this turn recieve 1d6 damage next turn

immortals
cp17
move6
armor5
specialties-immortality, born leader, godly hero.
immortality(+2cp)all damge done is reduced by 2
Born leader(+1cp) same thing as the officers leadership
godly hero(+2cp) add 1 to your roll for stupendous feats.

Riflemen
cp15
move5
armor 1d6
specialties-never give up,critical shot
never give up(+3cp)if your attack misses attack one more time, you can only use this skill ounce per turn
critical shot(+1cp) Damage done by long ranged weapons is improved by 2

disk slinger (throws chakrams shurikans and boomerangs)
Cp15
move7
armor4
specialties-good arm
good arm(+2cp) Range of short ranged weapons is improved by 3

cannoneer
cp16
move 4
armor 6
specialties-always prepared, super strong
always prepared(+3cp) able to fire a payload launcher 3 times without using ammo due to the fact that the cannoneer has extra ammo. it fires a structure levle 3 size 1 item
super strong(+3cp) able to lift 4x4x4 brick piles.

black smith
cp16
armor5
specialties-blacksmith skills. super strong
blacksmith skills(+4cp) able to turn any random item or bick into a heavy weapon or hand weapon.
super strong(+3cp) same as the cannoneers super strong
TROLOLO
aangmasterlego333
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Joined: Fri Oct 15, 2010 7:00 am

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