skelatons, elves, and dwarfs
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bigbigdogbig
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skelatons, elves, and dwarfs
here are some more fantasy races.
skeleton 6cp
skill: 1d6+1
move: 6"
armor: 4
no flesh +1: skeletons get +1 armor against ranged attacks and are not damaged by fire attacks.
elf 9cp
skill: 1d6+4
move: 7"
armor: 4
elven grace +1: parry for elves is 1d6+2.
bow proficiency +1: +1 damage with a bow.
dwarf 8
skill: 1d8
move: 4"
armor: 6
dwarven resilence +2: can not be damaged by fire attacks, a dwarf can never be pushed, and dwarves take half damage from rams.
skeleton 6cp
skill: 1d6+1
move: 6"
armor: 4
no flesh +1: skeletons get +1 armor against ranged attacks and are not damaged by fire attacks.
elf 9cp
skill: 1d6+4
move: 7"
armor: 4
elven grace +1: parry for elves is 1d6+2.
bow proficiency +1: +1 damage with a bow.
dwarf 8
skill: 1d8
move: 4"
armor: 6
dwarven resilence +2: can not be damaged by fire attacks, a dwarf can never be pushed, and dwarves take half damage from rams.
I hate weddings. Old people would poke me saying "You're next". They stopped when I started going up to them at funerals and poking them, saying, "You're next"
Re: skelatons, elves, and dwarfs
Moar kalcium 4 big + strong bonez
- Ishnox
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Re: skelatons, elves, and dwarfs
mr skeltal appreciates your necroRedRover wrote:Moar kalcium 4 big + strong bonez
I Am.
Don't Doubt Me.
Don't Doubt Me.
- Maddox
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Re: skelatons, elves, and dwarfs
Elves have skill of 1d6+4 BUT when parrying they have 1d6+2?
ALso, 1d6+4 equals approximately 2d6 or 1d12, right?
ALso, 1d6+4 equals approximately 2d6 or 1d12, right?

Re: skelatons, elves, and dwarfs
We are not talking about elves, only skellies
- Kommander Ken
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Re: skelatons, elves, and dwarfs
Unless they were once elves who are now skeletons.
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Re: skelatons, elves, and dwarfs
That post was from an earlier version of BrikWars. Stats like that don't work in the current version.
Let's see, what are good stats for the 2010 edition.
Elf
hippie tree-hugging stickfig
Cost: 7CP
Skill: 1d8
Move: 6"
Armor: 0
Specialty: Stealth
Skeltal Warrior
mobile calcium repository
Cost: 5CP
Skill: 1d6
Move: 6
Armor: Modular Construct, Connection Strength 1
Unliving
Dorf
beard keg / rock fan
Cost: 5CP
Skill: 1d6
Move: 4
Armor: 4
Short (-1 to hit, -1 to movement)
Packhorse (no movement penalties from carried or worn items unless Sprinting)
Let's see, what are good stats for the 2010 edition.
Elf
hippie tree-hugging stickfig
Cost: 7CP
Skill: 1d8
Move: 6"
Armor: 0
Specialty: Stealth
Skeltal Warrior
mobile calcium repository
Cost: 5CP
Skill: 1d6
Move: 6
Armor: Modular Construct, Connection Strength 1
Unliving
Dorf
beard keg / rock fan
Cost: 5CP
Skill: 1d6
Move: 4
Armor: 4
Short (-1 to hit, -1 to movement)
Packhorse (no movement penalties from carried or worn items unless Sprinting)
Natalya wrote:Wtf is going on in this thread?


