skelatons, elves, and dwarfs

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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bigbigdogbig
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skelatons, elves, and dwarfs

Post by bigbigdogbig » Mon Feb 07, 2011 6:20 pm

here are some more fantasy races.

skeleton 6cp

skill: 1d6+1
move: 6"
armor: 4

no flesh +1: skeletons get +1 armor against ranged attacks and are not damaged by fire attacks.


elf 9cp

skill: 1d6+4
move: 7"
armor: 4

elven grace +1: parry for elves is 1d6+2.
bow proficiency +1: +1 damage with a bow.


dwarf 8

skill: 1d8
move: 4"
armor: 6

dwarven resilence +2: can not be damaged by fire attacks, a dwarf can never be pushed, and dwarves take half damage from rams.
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Re: skelatons, elves, and dwarfs

Post by RedRover » Thu Oct 15, 2015 2:22 am

Moar kalcium 4 big + strong bonez

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Ishnox
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Re: skelatons, elves, and dwarfs

Post by Ishnox » Thu Oct 15, 2015 4:10 am

RedRover wrote:Moar kalcium 4 big + strong bonez
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Re: skelatons, elves, and dwarfs

Post by Maddox » Fri Oct 16, 2015 4:44 am

Elves have skill of 1d6+4 BUT when parrying they have 1d6+2?

ALso, 1d6+4 equals approximately 2d6 or 1d12, right?
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Re: skelatons, elves, and dwarfs

Post by RedRover » Fri Oct 16, 2015 9:47 am

We are not talking about elves, only skellies

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Re: skelatons, elves, and dwarfs

Post by Kommander Ken » Fri Oct 16, 2015 10:10 am

Unless they were once elves who are now skeletons.

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Re: skelatons, elves, and dwarfs

Post by stubby » Fri Oct 16, 2015 10:50 am

That post was from an earlier version of BrikWars. Stats like that don't work in the current version.

Let's see, what are good stats for the 2010 edition.

Elf
hippie tree-hugging stickfig
Cost: 7CP
Skill: 1d8
Move: 6"
Armor: 0
Specialty: Stealth

Skeltal Warrior
mobile calcium repository
Cost: 5CP
Skill: 1d6
Move: 6
Armor: Modular Construct, Connection Strength 1
Unliving

Dorf
beard keg / rock fan
Cost: 5CP
Skill: 1d6
Move: 4
Armor: 4
Short (-1 to hit, -1 to movement)
Packhorse (no movement penalties from carried or worn items unless Sprinting)
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