Ok I was thinking of making a zombie rpg where 2+ players start with 1 or two guys, a few weapons, and a small wall/baracade. the human survivors are trying to in X days to move from city to city to reach a pick up zone.
plus between waves of zombies they would have around 12 hours to split up between searching for weapons/other survivors , and building up baracades
the more hours they commit to a task the higher chance more they will do IE find more/better weapons, find more people, build more etc
to represent the town your in I would just draw a map with houses, gun shops, stores, warhouses ETC
for finding things/ people, I would make a long list off things and match them with the number you have to roll, so knifes, simple pistols, basic weapons needing a low roll while rocket launchers, chainsaws, lightsabers would need a very high roll. (to get do this you would spend alot
of your hours on finding weapons)
and of corse the waves would get longer and harder the more days you spend in one city, and in the game
(based off the game "the last stand" from armor games)
me and my friend where playing a simple zombie game when this just hit me
so what do you think?