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zombie RPG game

Posted: Mon Feb 07, 2011 11:01 pm
by spartan117
Ok I was thinking of making a zombie rpg where 2+ players start with 1 or two guys, a few weapons, and a small wall/baracade. the human survivors are trying to in X days to move from city to city to reach a pick up zone.

plus between waves of zombies they would have around 12 hours to split up between searching for weapons/other survivors , and building up baracades
the more hours they commit to a task the higher chance more they will do IE find more/better weapons, find more people, build more etc

to represent the town your in I would just draw a map with houses, gun shops, stores, warhouses ETC

for finding things/ people, I would make a long list off things and match them with the number you have to roll, so knifes, simple pistols, basic weapons needing a low roll while rocket launchers, chainsaws, lightsabers would need a very high roll. (to get do this you would spend <a href='http://tinyurl.com/y42zurt'>alot</a> of your hours on finding weapons)

and of corse the waves would get longer and harder the more days you spend in one city, and in the game

(based off the game "the last stand" from armor games)

me and my friend where playing a simple zombie game when this just hit me :)


so what do you think?

Posted: Tue Feb 08, 2011 5:34 pm
by Cpt. Zipps
Sounds good but this goes in Lesser Games.

Posted: Tue Feb 08, 2011 11:10 pm
by spartan117
no ill use brikwars rules for everything

its a brikwars zombie RPG

Posted: Wed Feb 09, 2011 1:47 pm
by Keldoclock
Just play the two last stand games. Tabletoping this would get boring fast.