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Zombies?

PostPosted: Tue Jun 17, 2008 9:19 am
by kidko
All the discussion of zombies finally gave me an idea with getting up before noon for: Zombies in Brikwars! Now, this is just a preliminary unit, which has never been playtested, but here goes anyway:

ZOMBIE
Costs 0cp
4"
1d10 Armor*
Attack: 1d6 CC "Zombie Bite" All minifigs (heroes included!) have an effective armor of 3 for this attack. Armor adds ___**. A successful attack kills the target, but brings them back as another zombie next turn.

Players also alternate control of the zombies, moving each towards the nearest minifig (and to keep it fair, if it comes down to yours or your enemy's minifig, go for yours). If a zombie is within CC range, it MUST attack.

The Zombie also gets no bonuses from Armor.
___________
* Didn't really know any simpler way of putting the whole cutting-off-the-head thing into play.
** Haven't figured this part out yet. How difficult does it make it? +1d2? A full 1d6? 1d0? No clue.

If we get all of this worked out, Olothontor and I will try it during our next game(s) this Thursday.



Also: 100th post!

PostPosted: Tue Jun 17, 2008 10:24 am
by Gorchek
I'd suggest leaving the full 1d6 for the armor. Zombies may be strong, relatively speaking, but their teeth can't rip through steel.
Of course, if you use many types of armor in your game, giving a lesser bonus would be appropriate for some. Especialy if the armor wouldn't normaly cover the arms and legs.

PostPosted: Tue Jun 17, 2008 11:42 am
by kidko
...Next time, I'll search "zombies" outside of the Bonus Material section. Disregard.

PostPosted: Tue Jun 17, 2008 1:45 pm
by blue header
Hmmm... zombies. Why aren't they worth any CP? I'd think they'd be something like 5 cp for every zombie at the beginning, but the new zombies made on the battle field are free. Just a thought, though.

blue <><

PostPosted: Tue Jun 17, 2008 3:05 pm
by IVhorseman
Just started this up yesterday. you'll need to scroll down, but i basically had the preliminary list for zombies.

i like your "players alternate control of the zombie" ruling, but i think that part should be ignored if one team is entirely zombies.

personally, i'd make zombies 1-2CP. they're brainless, mindless, swarmers. don't forget that.

PostPosted: Tue Jun 17, 2008 9:13 pm
by kidko
Well, the 0cp is because the zombies aren't controlled by any one player, making it everybody's enemy. Why should you have to pay for something that tries to kill you?

Of course, if one person wants to play as zombies, it's a totally different case.

PostPosted: Tue Jun 17, 2008 10:43 pm
by CreatioNZ
but I suppose you pay Cps for a fleebnork that attacks anything in range including your own. So I suppose it would be effective, only when they are close to enemy and not you.

PostPosted: Wed Jun 18, 2008 3:27 pm
by Almighty Benny
why are all these Zombie thread titles in the form of a question?

Zombies?

Zombies questions??????

Can Robot Zombies Bleed?

the answer to all these questions is one word: always

PostPosted: Wed Jun 18, 2008 10:07 pm
by Chessboxr
Almighty Benny  - "The answer is allways zombie."

PostPosted: Sat Aug 09, 2008 3:06 pm
by HVNSNT SOLDIER
Instead of killing a Zombie fig outright after a fight with it, what if you did a body damage system like this:
Roll 1d6 after a sucessfull wound,
1-4: Limb is sht/hacked/blown off, remove a leg or arm.
5-6: HEADSHOT!  :lol: Zombie is eliminated.

*After three sucessful limbs have been removed, the Zombie can be consittered immobile/incapacitated. Any minifig approaching an incapacitated Zombie automatically kills it (coup de graz to the head baby! :D ).

Sound okay? Or too complicated/simple? :?:

PostPosted: Sat Aug 09, 2008 4:45 pm
by IVhorseman
I think i prefer the ones i came up with: all successful shots against a zombie remove a limb, and if all limbs are gone, the torso (keep in mind, severed zombie heads still bite). HOWEVER, if the minifig scores a critical success on the skill roll, zombie dies regardless of damage.

PostPosted: Wed Jan 26, 2011 2:53 pm
by bigbigdogbig
hmm, I think the armor for figs should be 1d6, i like alternate turns idea in a normal battle but in a zombie survival game they should cost 5 cp. however, like horsemans idea a critical success is a headshot and the zombie dies immediately.

PostPosted: Wed Jan 26, 2011 2:56 pm
by Killer Karetsu
From what I know, kidko hasn't been around for very long, look:
kidko wrote: 100th post


He won't have any use of your comment.

Ah and  :necro:

PostPosted: Wed Jan 26, 2011 3:49 pm
by *CRAZYHORSE*
bigbigdogbig wrote::necro:

Again AGAIN! dam...........

PostPosted: Wed Jan 26, 2011 7:30 pm
by SnakeMittens
I am going to go and count how many times bigbigdogbig has done this.