Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations
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Rules for fighting in confined spaces (tunnels, narrow hallways, spaceship corridors, etc.)
No melee weapons except hand weapons and spears/pikes may be used (and spears only in a straight advance--can't turn corners and attack).
All ranged weapons rifle size or larger have a -1 to hit mod when turning corners (extra time to bring weapon up and fire).
Carbine: use 3, range 8", dmag 1d6+1
Does not incur the penalty for going around corners like a rifle.
CP cost: probably 4, since it's between a rifle and a pistol.
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What about bullpup rifles,which are typically shorter than the average rifle or carbine?
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