Exo-Force mini-robots

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

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Exo-Force mini-robots

Postby Carda » Fri Jan 04, 2008 1:08 pm

The latest Exo-Force sets all have weapons that can be converted into mini-robots. What I was wondering is, what sort of stats would these robots have, both in their weapon forms and in their robot forms? Would they have half a mind, capable of following orders but not acting autonomously? What about weapons they might carry in their robot forms? I'm curious to see what you guys come up with.
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Postby james+burgundy » Fri Jan 04, 2008 5:19 pm

vermin i think thay are so small. however that seem like that might be to weak.
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Postby piltogg » Fri Jan 04, 2008 5:34 pm

Well, the stats of the transformed weapons should certainly not exeed that which the weapon originaly had.

probaly though
(dark panther)

movement:10 inches
armour: 1d6+2
power: 1d6+2
construction pionts:5

this way the minni robot (being a weapon) is only slightly better than a normal minnifig
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