It already happened to everybody, and will happen again.
Armor exceding damage or skill not high enough is always frustrating. Usually, you just
say: the armor stopped it or you use the near miss rule.
Now, you have another more awesome way to solve it:RICOCHETS!
Example: Mike trooper fires at Justin's hero with a SMG. The poor 2(1d6) for damage doesn't beats Justin's armor of (2d6) 11 (6+4+1).
So Mike rolls for a ricochet(number of dices in the damage from the weapon):
1= no ricochet
Lower than Damage: No
Higher than Damage: Yes
6=ALWAYS WORK:CRITICAL SUCCESS(Mike may choose where it goes)
If it succeeds but is not a 6, you roll to see where it goes:
1 or 2: comes back toward the shooter (or near him)
3: goes left (from shooter point of view
4: goes right
5 or 6: continues forward, with a slight (less than 1 fingercone) change to the course
That's it!
Hope you'll enjoy it.


