RM's Homebrew 2011/2012 Night rules
Moderators: warman45, Rev. Sylvanus
Re: RM's Homebrew 2011/2012 Night rules
One good way to balance out night vision goggles is to make them impractical to use where there is light. If a unit is wearing night vision goggles, any units interacting with a light source (either carrying one or being the target of one) get 2/3 cover instead of the usual 1/3, including CC.
BrikThulhu eats 1d6 minifigs each turn.
Re: RM's Homebrew 2011/2012 Night rules
Acctully have him blinded for a turn, and then this.Gungnir wrote:One good way to balance out night vision goggles is to make them impractical to use where there is light. If a unit is wearing night vision goggles, any units interacting with a light source (either carrying one or being the target of one) get 2/3 cover instead of the usual 1/3, including CC.