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Re: RM's Homebrew 2011/2012 Night rules

Posted: Mon Jan 02, 2012 12:22 am
by Gungnir
One good way to balance out night vision goggles is to make them impractical to use where there is light. If a unit is wearing night vision goggles, any units interacting with a light source (either carrying one or being the target of one) get 2/3 cover instead of the usual 1/3, including CC.

Re: RM's Homebrew 2011/2012 Night rules

Posted: Fri Jan 06, 2012 1:58 pm
by newcowboy
Gungnir wrote:One good way to balance out night vision goggles is to make them impractical to use where there is light. If a unit is wearing night vision goggles, any units interacting with a light source (either carrying one or being the target of one) get 2/3 cover instead of the usual 1/3, including CC.
Acctully have him blinded for a turn, and then this.